SM64: Collecting A Star During Death-By-Lava [Glitch Demo] @Superdavo0001
SM64: Collecting A Star During Death-By-Lava [Glitch Demo]  @Superdavo0001
Uploaded March 2017 | Updated September 2026, 2 weeks ago
This particular glitch came up as a topic of discussion on a SM64 conversation, so I thought I'd make this video to clear things up, and demonstrate some cool glitches in the process.

[UPDATE: I've been told that it's possible to collect the star if you do it before you reach 0hp - LLL red coins can be done this way]
[UPDATE 2: Kaze has said that he added this on purpose, as he didn't like that vanilla did not allow it]

Basically, it's been found that if you collect a star while dying, the star-dance is cut short, and Mario dies. However, he keeps the star. Since the death animation is far shorter than star-collection, this has saved time in TASes on two levels (Behind Chain Chomp's Gate, Mystery Of The Monkey Cage).

This glitch is often known as the Death-Star glitch, or DSG.

In these levels, the star is collected after dying by either going out-of-bounds, or falling to the death barrier, which are quite difficult to achieve, and require rather specific terrain.

A more obvious idea would be to use lava - after all, you bounce up after hitting it, so reaching nearby stars shouldn't be hard!

Unfortunately, however, the SM64 devs spotted this, and made the stars intangible while Mario's in the lava-bounce animation, making this strategy impossible in regular SM64.

However, for some reason, in the ROMHack SM64: Last Impact, it was discovered a while ago (by me :-)) that the star does not become intangible, for some reason. It is therefore possible to collect the star while dying from a lava-bounce, which saves a fair few frames wherever it's used.

I used this glitch in my TAS of the "Hexagon Heat" minigame (which features in this video).

Enjoy!
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SM64: Collecting A Star During Death-By-Lava [Glitch Demo]

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