@pannenkoek2012
  @pannenkoek2012
pannenkoek2012 | SM64 - Bowser in the Sky (without Red Coins) - 2x A Presses [OUTDATED] @pannenkoek2012 | Uploaded 10 years ago | Updated 17 hours ago
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/4v5SY6rxK4w

I complete the level Bowser in the Sky using 2 A presses. The A presses are as follows:

A press #1: to cross the first two gaps in the beginning platforms
A press #2: to cross the third gap in the beginning platforms

This video is an improvement from my previous video in which I did this in 3 A presses. You can find that video here: http://youtu.be/ixgacnmzrnE. Since then, I figured out how to get past the tall pole without using an A press, namely by using several goomba clones to construct a goomba ladder. Though to do this, I did have to overcome a few challenges. The first challenge was cloning the goombas at all. You see, grabbing the bob-omb by holding it off the edge (as I do for the first clone) gives Mario VS9. There is almost no way to manipulate this VS# to be VS1-VS3 given the tiny space Mario has to work with. However, I worked out that I could grind on the edge (randomizing the first 8 VS#'s, so it doesn't do anything by itself) while also collecting the bob-omb's coin (randomizing the first few VS#'s), and so I was able to lower my VS# and clone a goomba. I could only use this method once (since the coin is gone afterwards), and so I place the goomba off the edge, so that in the future I can grab a fuseless fake bob-omb, giving me VS2 right off the bat, allowing for easy goomba cloning. The second challenge was fitting all the goomba hitboxes in the tiny space on top of the blue triangle. This required precise goomba placement, and so I used a spreadsheet to help position them all precisely, as can be seen here: http://imgur.com/a/TT7rP. The third challenge was not having the game freeze from having so many goomba clones on screen at once. I managed to avoid this by using specific, often inconvenient camera angles that avoided viewing all the goombas at once. Nevertheless, you can still see the HUD flicker at 4:19, since I made dust and had many goomba clones on screen at once, but luckily the HUD managed to recover.

On a separate note, I majorly improved upon the 61 goombas needed to get into the warp pipe at the end (or 63 goombas if you also collect the red coin). The first improvement was using the hitbox of the upper elevator's axle to get off of it without needing a goomba bounce, as can be seen at 5:14. This reduced it from 61/63 goombas to 35/37. And then the second improvement was bringing a bob-omb to the end instead of 5 goomba clones. I am able to bring the bob-omb up the steps and use its expanding hitbox to clip me inside of the warp pipe. This reduced it once more, from 35/37 goombas to 11/13.

.m64 stats:
Length: 1 hour and 12.0 minutes
Re-records: 18805

The song I used was a remixed version of Sword Lord's remix of the William tell Overture, which can be found at: http://youtu.be/P7svUxY2Gns.

ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
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SM64 - Bowser in the Sky (without Red Coins) - 2x A Presses [OUTDATED] @pannenkoek2012

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