Uploaded October 2025 | Updated September 2026, 2 weeks ago
[SEE PINNED COMMENT]
There have been some Mount Fay discoveries involving crests not named Reaper or Beast and I wanted to show them off somehow. A video going through all the skips with every crest seemed like a good way to do this (even though you can't get architect/witch/shaman in act 1). This took quite a bit of effort, so I hope you enjoy it!
Naked and cursed crests are fake (not real)
0:00 - Intro
1:34 - Hunter
Shakra Bench Cocoon - I tried messing with float extensions (will explain in the Wanderer's section - can also be seen at Hunter Toll Bench Cocoon Skip) to try to skip brew here, but I wasn't able to get it. Maybe it's possible if you're insanely good
Flea Room - I do a float after the damage tank and before the pogo off the third guy, but I'm not sure if that helps or makes it worse
6:04 - Wanderer
Shakra Bench Cocoon - This room is ROUGH. I use a lot of float extensions here (specifically 5, but idk if that's optimal). This is where you interrupt your float with a slash and start floating immediately afterwards, which loses some height but can cover more distance. Wanderer is especially good at this because of its fast attack speed (Hunter is decent at it, but the rest of the crests are pretty bad barring a couple exceptions I'll cover later). The difficulty is that the floats after the slashes can't be buffered. If you float too early, you will just fall. If you float too late, you'll lose too much height. If you are going to try this room, please give yourself Threadstorm or some extra tool pouches.
Final Room (Cocoon-less) - It's not worth it just use the cocoon (also, the phial I use in the cocoon route is unnecessary)
10:28 - Beast
First Room - I can't confirm if this is actually true, but anecdotally pogoing the cocoon from the left actually seems helpful
Shakra Cocoon - This room might be doable with one phial, but I'm not 100% sure
Water Room - This room is possible without any phials using the same route, it's just much more difficult
Slope Room - This is an alternate route than what I showed in one of my previous videos. I'm not exactly sure how much easier/more difficult it is or what the best time to use the heal is though.
Flea Room - In my previous video, I got two jumps off of some of the temporary walls to get enough height, but that is very difficult without dash. This route shows a way to clear this room without needing to do that.
Final Room (Cocoon-less) - Beast crest makes this very finicky lmao
15:27 - Reaper
Shakra Cocoon - This room can be cleared without using any brews if you do what I did for Wanderer's version of this room instead of what I did in the clip. I would've done it that way, but I only discovered that method after having already recorded this (and everything else) and I didn't feel like getting another clip.
Slope Room - You don't have to do it this way; you can do it the way that the other crests (except Beast and Shaman) do it and still end with 3hp.
Flea Room - You can actually get two pogos off of one enemy if you're quick. I opted to not do them since they're a little tricky, but it makes the room easier if you're consistent at them.
Toll Cocoon - Remember those float extensions? Well, Reaper's pogo is quite okay at them (and you can actually buffer float here!), but it's still nowhere near as good as when Wanderer or even Hunter uses them.
19:28 - Architect
Architect pogo is actually pretty good at float extensions (you can buffer float here too)
Shakra Cocoon - Same note as Reaper, but also getting up to the wall after the cocoon should be possible without the phial? I'm pretty sure it is at least. It's very precise though
Flea Room - This strat should work no matter which way you get flung from the damage tank (which is seemingly random??), it just might be a little tighter than the ideal scenario
23:50 - Witch
Witch pogo is extremely finicky and I'm not experienced enough with the crest to have a good understanding of how to use it. Sorry!
Water Room - Sometimes when pogoing the ice you just get sucked into the water? Thank you Witch crest (also that heal is difficult too)
Tool Cocoon - You should be using the last phial early instead of the float extension
Final Room (Cocoon) - Unnecessary phial usage
28:21 - Shaman
Shaman pogo is VERY strong. You can not only get a ton of height from it but you can use it for float extensions as well (float can be buffered yes). You do have to turn around briefly for maximum distance is a little awkward, but it's still better than what you have to do with Wanderer.
Shakra Cocoon - Doing the dash-up-the-wall thing I did with Wanderer should make that one jump after the cocoon far easier.
Water Room - I was nowhere near consistently gaining the height to get up to that first warmth platform. Maybe I'm just not that good at using this crest? Either that or it really is finicky.
Final Room (Cocoon) - Not sure why I did the room this way lmao, the bottom path presumably works fine.
[SEE PINNED COMMENT]
There have been some Mount Fay discoveries involving crests not named Reaper or Beast and I wanted to show them off somehow. A video going through all the skips with every crest seemed like a good way to do this (even though you can't get architect/witch/shaman in act 1). This took quite a bit of effort, so I hope you enjoy it!
Naked and cursed crests are fake (not real)
0:00 - Intro
1:34 - Hunter
Shakra Bench Cocoon - I tried messing with float extensions (will explain in the Wanderer's section - can also be seen at Hunter Toll Bench Cocoon Skip) to try to skip brew here, but I wasn't able to get it. Maybe it's possible if you're insanely good
Flea Room - I do a float after the damage tank and before the pogo off the third guy, but I'm not sure if that helps or makes it worse
6:04 - Wanderer
Shakra Bench Cocoon - This room is ROUGH. I use a lot of float extensions here (specifically 5, but idk if that's optimal). This is where you interrupt your float with a slash and start floating immediately afterwards, which loses some height but can cover more distance. Wanderer is especially good at this because of its fast attack speed (Hunter is decent at it, but the rest of the crests are pretty bad barring a couple exceptions I'll cover later). The difficulty is that the floats after the slashes can't be buffered. If you float too early, you will just fall. If you float too late, you'll lose too much height. If you are going to try this room, please give yourself Threadstorm or some extra tool pouches.
Final Room (Cocoon-less) - It's not worth it just use the cocoon (also, the phial I use in the cocoon route is unnecessary)
10:28 - Beast
First Room - I can't confirm if this is actually true, but anecdotally pogoing the cocoon from the left actually seems helpful
Shakra Cocoon - This room might be doable with one phial, but I'm not 100% sure
Water Room - This room is possible without any phials using the same route, it's just much more difficult
Slope Room - This is an alternate route than what I showed in one of my previous videos. I'm not exactly sure how much easier/more difficult it is or what the best time to use the heal is though.
Flea Room - In my previous video, I got two jumps off of some of the temporary walls to get enough height, but that is very difficult without dash. This route shows a way to clear this room without needing to do that.
Final Room (Cocoon-less) - Beast crest makes this very finicky lmao
15:27 - Reaper
Shakra Cocoon - This room can be cleared without using any brews if you do what I did for Wanderer's version of this room instead of what I did in the clip. I would've done it that way, but I only discovered that method after having already recorded this (and everything else) and I didn't feel like getting another clip.
Slope Room - You don't have to do it this way; you can do it the way that the other crests (except Beast and Shaman) do it and still end with 3hp.
Flea Room - You can actually get two pogos off of one enemy if you're quick. I opted to not do them since they're a little tricky, but it makes the room easier if you're consistent at them.
Toll Cocoon - Remember those float extensions? Well, Reaper's pogo is quite okay at them (and you can actually buffer float here!), but it's still nowhere near as good as when Wanderer or even Hunter uses them.
19:28 - Architect
Architect pogo is actually pretty good at float extensions (you can buffer float here too)
Shakra Cocoon - Same note as Reaper, but also getting up to the wall after the cocoon should be possible without the phial? I'm pretty sure it is at least. It's very precise though
Flea Room - This strat should work no matter which way you get flung from the damage tank (which is seemingly random??), it just might be a little tighter than the ideal scenario
23:50 - Witch
Witch pogo is extremely finicky and I'm not experienced enough with the crest to have a good understanding of how to use it. Sorry!
Water Room - Sometimes when pogoing the ice you just get sucked into the water? Thank you Witch crest (also that heal is difficult too)
Tool Cocoon - You should be using the last phial early instead of the float extension
Final Room (Cocoon) - Unnecessary phial usage
28:21 - Shaman
Shaman pogo is VERY strong. You can not only get a ton of height from it but you can use it for float extensions as well (float can be buffered yes). You do have to turn around briefly for maximum distance is a little awkward, but it's still better than what you have to do with Wanderer.
Shakra Cocoon - Doing the dash-up-the-wall thing I did with Wanderer should make that one jump after the cocoon far easier.
Water Room - I was nowhere near consistently gaining the height to get up to that first warmth platform. Maybe I'm just not that good at using this crest? Either that or it really is finicky.
Final Room (Cocoon) - Not sure why I did the room this way lmao, the bottom path presumably works fine.










![[Seeded] Spelunky 2 - Low% Sunken City (Glitched) in 1:49.716 (WR)
funny but dumb category, 7-1 sucks et cetera et cetera
Seed: 3AFFF69A
i edited my settings.cfg file and made my damsel style 29 to do this, theres much more you can do with this glitch but thats all you need for this run specifically
General Spelunky Leaderboard: https://mossranking.com/
The Leaderboard for this category can be found on MemeRanking (use ctrl f): https://docs.google.com/spreadsheets/d/1hCyPGO8Y4bmHGyZOmuhqD3FP-lR-NFjEE14RRANOI0s/edit?gid=774556320#gid=774556320 [Seeded] Spelunky 2 - Low% Sunken City (Glitched) in 1:49.716 (WR)](https://i.ytimg.com/vi/UKIP_Fm6C8s/mqdefault.jpg)