Uploaded September 2018 | Updated September 2026, 1 week ago
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Skip to Something:
0:00 Intro
1:23 Before & After Processing A/B Comparison of the Drum Loop
1:57 Detecting the Pitch of the Drum Loop with the Spectrum Audio Effect
4:07 Repitching & Tuning Drums in Live
5:27 Tightening the Drums to Eliminate Decay & Reverb with the Gate Audio Effect
6:31 Slicing the Drum Loop using Slice to New MIDI Track with “Create one slice per Transient”
9:04 Editing Drum Slices in Simpler Using the Ableton Push 2 Controller
11:57 Routing, Sub-Grouping & Bussing Drums in the Drum Racks Instrument
13:09 How to Create a Nested Drum Rack (aka Sub-Rack or a Rack within a Rack) for Drum Bussing
15:27 Processing the Drums
16:21 Processing the Hi Hats
17:49 Processing the Snare Rim Shot
18:22 Using Corpus on the Snare
19:41 Using Drum Buss on the Snare
21:35 Processing the Kick
21:43 Using Corpus on the Kick
23:06 Processing the Entire Drum Buss
23:49 Using Corpus on the Drum Buss
24:33 Using the New Drum Buss Audio Effect
25:43 A/B Comparison with Drum Buss Drive, Transient Shaping & Boom
26:11 Gain Staging & Putting the Subs into Mono with Utility Bass Mono
26:48 Using Reverb on the Drum Buss
27:53 BPM Syncing Reverb Tutorial with Free Reverb Pre-Delay & Decay Time Calculator
28:32 Recap & Review
29:01 Free Ableton Live 10 Course - Warp 10 by Ableton Certified Trainers
#Ableton #Drum #Processing
✅ Try All our Courses for FREE: warpacademy.com/free-trial-2
CHECK OUT Our Free Ableton Live 10 Course: bit.ly/warp10-course
Skip to Something:
0:00 Intro
1:23 Before & After Processing A/B Comparison of the Drum Loop
1:57 Detecting the Pitch of the Drum Loop with the Spectrum Audio Effect
4:07 Repitching & Tuning Drums in Live
5:27 Tightening the Drums to Eliminate Decay & Reverb with the Gate Audio Effect
6:31 Slicing the Drum Loop using Slice to New MIDI Track with “Create one slice per Transient”
9:04 Editing Drum Slices in Simpler Using the Ableton Push 2 Controller
11:57 Routing, Sub-Grouping & Bussing Drums in the Drum Racks Instrument
13:09 How to Create a Nested Drum Rack (aka Sub-Rack or a Rack within a Rack) for Drum Bussing
15:27 Processing the Drums
16:21 Processing the Hi Hats
17:49 Processing the Snare Rim Shot
18:22 Using Corpus on the Snare
19:41 Using Drum Buss on the Snare
21:35 Processing the Kick
21:43 Using Corpus on the Kick
23:06 Processing the Entire Drum Buss
23:49 Using Corpus on the Drum Buss
24:33 Using the New Drum Buss Audio Effect
25:43 A/B Comparison with Drum Buss Drive, Transient Shaping & Boom
26:11 Gain Staging & Putting the Subs into Mono with Utility Bass Mono
26:48 Using Reverb on the Drum Buss
27:53 BPM Syncing Reverb Tutorial with Free Reverb Pre-Delay & Decay Time Calculator
28:32 Recap & Review
29:01 Free Ableton Live 10 Course - Warp 10 by Ableton Certified Trainers
#Ableton #Drum #Processing










![How to Compare Reference Tracks for Mixing & Mastering with the REFERENCE Plugin [In-Depth Tutorial]
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Get the FREE DEMO of REFERENCE: http://bit.ly/2IrEeVw
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Skip to Somethin’:
0:10 Intro
1:04 First look at REFERENCE
1:22 Demo of the track to be mastered
1:53 Adding a reference track
2:23 How to A/B between reference & original tracks
3:05 Mirror vs Match function
3:20 How to set up & activate a loop
3:54 Using Track Align & Gain Match
4:51 How to use LUFS to match loudness
6:02 The Trinity Display
6:23 Analyzing dynamic range
6:39 Adjusting dynamic range with multi-band compression
8:08 How to analyze & match stereo width of each band
8:32 Using EQ Eight to adjust stereo information
9:10 Final A/B comparison of the quick master to the reference
We’ve all heard that using reference tracks while mixing and mastering is a good idea. But how, exactly, do you do this properly? Comparing your music to fully mastered tracks is rife with problems:
Your track may not be in the mastering stage, so A/Bing against a mastered track can lead you astray.
If your track is mastered, what if the amount of dynamic range, or loudness, is totally different? How do you gain match them?
How do you objectively compare things like dynamic range, stereo width, or frequency balance?
How can you hone in on how different frequency bands are treated in your referencing process?
Merlyn Silva, an Ableton Certified Trainer on our team here at Warp Academy, is here to answer these questions for you. In this in-depth tutorial, you’ll learn how to properly compare reference tracks when mixing & mastering using the REFERENCE plugin from Mastering the Mix.
This plugin has a unique and useful take on how to handle the referencing process. It allows you to load in a number of reference tracks, and it allows a detailed analysis of them. You can loop specific parts of the reference tracks to align them with the proper part of your track. For example, comparing a drop or a chorus. You can create frequency bands to scrutinize what’s going on in the bass, mids, and highs.
There’s a special “Trinity Display” that shows you if each frequency band is more or less compressed in the reference track than your song. It’ll also show the level and stereo width of each band, relative to your reference tracks. Most importantly, it allows you to accurately gain match all the songs you’re listening to using LUFS (loudness units full scale). This gain adjustment will allow you to load up tracks that have been mastered louder or quieter than yours, and still use them to make very useful judgments.
We’ve been using REFERENCE for our own mixdowns & masters for some time now and it’s by far the most effective plugin for the job. It’s dramatically improved our ability to learn from the production and engineering on tracks we love. It gives you laser focus on exactly the type of details that are important when putting the finishing touches on your new song.
Follow along with Merlyn as he puts REFERENCE through its paces in a real example with one of his own songs.
#referenceplugin, #referencetracks, #masteringtutorial How to Compare Reference Tracks for Mixing & Mastering with the REFERENCE Plugin [In-Depth Tutorial]](https://i.ytimg.com/vi/PUO94qMuKk8/mqdefault.jpg)