Uploaded May 2017 | Updated September 2026, 1 week ago
► You can read more about Sleeping Giants in the book "Video Games You Will Never Play", available on Amazon: unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book
► Warren Spector entered the video game business in 1989 when he joined ORIGIN, co-producing Ultima VI and Wing Commander, then producing System Shock and many other classic RPGs. After working a year at Looking Glass Studio on Thief: The Dark Project, in 1997 Spector received a call from John Romero: it was the start of the new Ion Storm Austin team and the conception of another classic title, Deus Ex. In March 2005 Warren Spector officially announced his new company: Junction Point Studios, a team named after a cancelled online RPG he was working on during his last months at Looking Glass. Spector founded Junction Point Studios with the help of another former employee of Looking Glass and Ion Storm: Art Min, who worked on System Shock and later joined Valve Software where he managed the acquisition of the Counter-Strike IP. During the early days of Junction Point, Spector and Min conceived a few original games to pitch to different publishers. One of these pitches was titled “Sleeping Giants”, an ambitious open world RPG in the vein of The Elder Scrolls: SKYRIM, set in a fantasy universe originally proposed for DC Comics by Spector and his wife.
► Thanks to Nate for the voice over! You can check his channel Ludodrome at youtube.com/channel/UC1MeZc7EDv8IQfqkVlZ_gnA
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
To create this video, we used some footage cut from these other videos:
+ Warren Spector on Origin offices [1995] youtube.com/watch?v=b0_INOQcYVc
+ Epic Mickey - Behind the Scenes youtube.com/watch?v=n3PRV_7b3q8
► You can read more about Sleeping Giants in the book "Video Games You Will Never Play", available on Amazon: unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book
► Warren Spector entered the video game business in 1989 when he joined ORIGIN, co-producing Ultima VI and Wing Commander, then producing System Shock and many other classic RPGs. After working a year at Looking Glass Studio on Thief: The Dark Project, in 1997 Spector received a call from John Romero: it was the start of the new Ion Storm Austin team and the conception of another classic title, Deus Ex. In March 2005 Warren Spector officially announced his new company: Junction Point Studios, a team named after a cancelled online RPG he was working on during his last months at Looking Glass. Spector founded Junction Point Studios with the help of another former employee of Looking Glass and Ion Storm: Art Min, who worked on System Shock and later joined Valve Software where he managed the acquisition of the Counter-Strike IP. During the early days of Junction Point, Spector and Min conceived a few original games to pitch to different publishers. One of these pitches was titled “Sleeping Giants”, an ambitious open world RPG in the vein of The Elder Scrolls: SKYRIM, set in a fantasy universe originally proposed for DC Comics by Spector and his wife.
► Thanks to Nate for the voice over! You can check his channel Ludodrome at youtube.com/channel/UC1MeZc7EDv8IQfqkVlZ_gnA
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
To create this video, we used some footage cut from these other videos:
+ Warren Spector on Origin offices [1995] youtube.com/watch?v=b0_INOQcYVc
+ Epic Mickey - Behind the Scenes youtube.com/watch?v=n3PRV_7b3q8


![Ghostman (Widescreen Games) [PS2, Xbox - Cancelled]
The Ghostman is a cancelled action adventure that was in development by Kawaii Studio and Widescreen Games (mostly known for Dead to Rights II) around 2004 / 2005, planned to be released for PS2 and Xbox. The project was officially announced by Widescreen on their website, but was soon forgotten by everyone and vanished along with the team when they closed down in 2009 for bankruptcy. https://www.unseen64.net/2019/08/31/ghostman-widescreen-games-cancelled/
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Ghostman (Widescreen Games) [PS2, Xbox - Cancelled]](https://i.ytimg.com/vi/jQ3xiojWAWU/mqdefault.jpg)





![DK Project: The Last City Of Heaven [PC - Cancelled]
DK Project: The Last City Of Heaven is a cancelled adventure game that was in development around 2005 by a small French company known as DarkSkyne, composed of former Ubisoft and Eden Games employees. The game was set in a cyberpunk open-world, playable in both first and third person view. The team was trying to create something similar to a mix of GTA, Deus Ex and Mafia, featuring bio-modifications to unlock special skills to manipulate gravity, perform “bullet time” and much more: https://www.unseen64.net/2019/09/14/dk-project-last-city-heaven-cancelled/
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. DK Project: The Last City Of Heaven [PC - Cancelled]](https://i.ytimg.com/vi/pzhLnLGHKJA/mqdefault.jpg)
![Pac-Man Next Gen (World 4) [Cancelled - Xbox 360, PS3]
https://www.unseen64.net/2021/03/17/pacman-world4-cancelled/ After releasing Pac-Man World 3 in 2005, between 2008 / 2010 Namco America (Namco Hometek) were working on a “Next Gen” Pac-Man 3D platformer for Xbox 360 and Playstation 3. While this “Pac-Man World 4” was never officially announced, fans of the series found a concept trailer created for the project by a former Namco animator. Gameplay looked similar to previous Pac-Man World chapters: Pac-Man would have been able to roll and run around the levels, transforming itself into different forms such as a propeller and some kind of spiky drill.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Pac-Man Next Gen (World 4) [Cancelled - Xbox 360, PS3]](https://i.ytimg.com/vi/tEDJPGhsoEM/mqdefault.jpg)
![Amazing Tales Prototype [Xbox 360 - Cancelled]
Amazing Tales (AKA Project Caspian) is a cancelled MMO planned for Xbox 360, that was in development by Flying Lab Software around 2010 – 2011. The team was mostly known for their Pirates of the Burning Sea MMO, published by Sony Online Entertainment for PC in 2008, but when massive online games became an overly saturated genre, they were not able to find new publishers interested in their skills: https://www.unseen64.net/2020/04/03/amazing-tales-caspian-xbox360-cancelled/
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Amazing Tales Prototype [Xbox 360 - Cancelled]](https://i.ytimg.com/vi/tcd_gV_TL-s/mqdefault.jpg)