Uploaded November 2014 | Updated September 2026, 1 day ago
Mission 09 (continued) to Mission 11.
The game gets a bit more difficult - these Endoskeletons don't take much damage at all.
Not much else to say, the non-stop action continues.
Technical details: It was quite tricky to get the game running the way you see it in this video. But in the end, I got it running in 1920x1080 with native (!) widescreen using the nGlide wrapper.
Unfortunately, Bump-Mapping for the main character model is only available in D3D-mode but using D3D and a high resolution introduced some other bugs (off-center crosshair for example).
Enjoy!
Mission 09 (continued) to Mission 11.
The game gets a bit more difficult - these Endoskeletons don't take much damage at all.
Not much else to say, the non-stop action continues.
Technical details: It was quite tricky to get the game running the way you see it in this video. But in the end, I got it running in 1920x1080 with native (!) widescreen using the nGlide wrapper.
Unfortunately, Bump-Mapping for the main character model is only available in D3D-mode but using D3D and a high resolution introduced some other bugs (off-center crosshair for example).
Enjoy!










