SL1 NG+7 Soul of Cinder No Rolling, Blocking or Parrying @Dafhiskable
SL1 NG+7 Soul of Cinder No Rolling, Blocking or Parrying  @Dafhiskable
Uploaded September 2016 | Updated September 2026, 1 hour ago
Developed a new strategy for javelin phase that removes almost all RNG from the fight, but it's makes the fight the most mechanically demanding fight in the series. Hardest fight I've ever had in any game.

Shout out to my boy reconcrimson for helping me figure out how this pile of spaghetti code works. this is my least favorite fight in any game now
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TolomeoR |

SL1 NG+7 Soul of Cinder No Rolling, Blocking or Parrying

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