SL1 NG+7 CoC Broken Straightsword only, No rolling/blocking/parrying Fume Knight @g-s0ul758
SL1 NG+7 CoC Broken Straightsword only, No rolling/blocking/parrying Fume Knight  @g-s0ul758
Uploaded May 2018 | Updated September 2026, 2 weeks ago
Realized I never did this guy NG+7 no roll yet, decided to try him out as a break from a relatively difficult BB challenge I'm working on. My gripes with the second phase on this challenge were resolved when realizing running right still avoids nearly everything just like running left does. I didn't like running left because I found some of the hitboxes to be really weird and hit me before/after I felt like I should've been hit, running to the right negated having to deal with that. The only downside is that it makes his big slow swing less punishable, since running to the left preemptively prepares you for it and you can get to the attack's safespot quicker and get about 2 more hits in. Essentially, running to the right is more for safety and not dealing with more precise positioning, while left is more optimal for damage.

Overall this kill turned out okay. Could be better but could be worse, I think I mostly played decently. Once you get this boss down just like fighting him normally, he's not hard at all and there's very little that can fuck you up. As long as you kite him around properly you can most likely do this with any damage output.
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G-S0ul |

SL1 NG+7 CoC Broken Straightsword only, No rolling/blocking/parrying Fume Knight

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