Skyshop Tutorial | 2. Sky Probes, Local Reflection & Box Projection @marmosetco
Skyshop Tutorial | 2. Sky Probes, Local Reflection & Box Projection  @marmosetco
Uploaded June 2014 | Updated September 2026, 2 weeks ago
This tutorial dives into one of the biggest additions to Marmoset Skyshop in version 1.07 and newer: the ability to place sky probes throughout a scene, capture cubemaps, and process them into lighting.

The tutorial also covers setting up trigger volumes for local skies and defining reflection projectors for box projected cube-mapping (BPCM).

Marmoset Skyshop (Asset Store):
assetstore.unity3d.com/en/#!/content/8880
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Skyshop Tutorial | 2. Sky Probes, Local Reflection & Box Projection

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