Uploaded June 2014 | Updated September 2026, 2 weeks ago
This tutorial dives into one of the biggest additions to Marmoset Skyshop in version 1.07 and newer: the ability to place sky probes throughout a scene, capture cubemaps, and process them into lighting.
The tutorial also covers setting up trigger volumes for local skies and defining reflection projectors for box projected cube-mapping (BPCM).
Marmoset Skyshop (Asset Store):
assetstore.unity3d.com/en/#!/content/8880
This tutorial dives into one of the biggest additions to Marmoset Skyshop in version 1.07 and newer: the ability to place sky probes throughout a scene, capture cubemaps, and process them into lighting.
The tutorial also covers setting up trigger volumes for local skies and defining reflection projectors for box projected cube-mapping (BPCM).
Marmoset Skyshop (Asset Store):
assetstore.unity3d.com/en/#!/content/8880






