Uploaded June 2025 | Updated September 2026, 1 week ago
I talk about skill trees and their use to constrain progression based on player choices, and I present an example from Troika's unreleased post-apocalyptic game.
Videos I reference:
Skill Design in RPGs: youtube.com/watch?v=SL_aTjKsxok
Troika's Post Apocalyptic Demo: youtube.com/watch?v=_tSpo6gX1BE
I talk about skill trees and their use to constrain progression based on player choices, and I present an example from Troika's unreleased post-apocalyptic game.
Videos I reference:
Skill Design in RPGs: youtube.com/watch?v=SL_aTjKsxok
Troika's Post Apocalyptic Demo: youtube.com/watch?v=_tSpo6gX1BE










