Uploaded June 2018 | Updated September 2026, 1 week ago
Taking down the Green Gigas as quickly as possible with low level characters and equipment.
The battle ends when the Harpoon Cannon is fired once Grendel starts acting strangely; to get the Harpoon Cannon turn when this happens, there must be at least 16 Spirit in the Spirit Pool, or enough to fire the Harpoon Cannon plus 1. Grendel will start acting strangely once around 22,000 damage is done. To achieve this, I simply fire two Strengthened Harpoon Cannons on turns 3 and 5; to get the Harpoon Cannon round on turn 5, “Keep attacking” must be chosen. In general, attacking its head is the better option; attacking its legs opens up its dangerous Stomp attack, which does around twice as much damage as its other attacks.
Boss from Eternal Arcadia / Skies of Arcadia, original Dreamcast version.
Taking down the Green Gigas as quickly as possible with low level characters and equipment.
The battle ends when the Harpoon Cannon is fired once Grendel starts acting strangely; to get the Harpoon Cannon turn when this happens, there must be at least 16 Spirit in the Spirit Pool, or enough to fire the Harpoon Cannon plus 1. Grendel will start acting strangely once around 22,000 damage is done. To achieve this, I simply fire two Strengthened Harpoon Cannons on turns 3 and 5; to get the Harpoon Cannon round on turn 5, “Keep attacking” must be chosen. In general, attacking its head is the better option; attacking its legs opens up its dangerous Stomp attack, which does around twice as much damage as its other attacks.
Boss from Eternal Arcadia / Skies of Arcadia, original Dreamcast version.










