Uploaded September 2020 | Updated September 2026, 2 weeks ago
Each frame took about .5 seconds for both the simulation and render to complete on my GTX1080, mostly hindered by texture to disk write speeds. These will all be presets in our next EmberGen release.
Each frame took about .5 seconds for both the simulation and render to complete on my GTX1080, mostly hindered by texture to disk write speeds. These will all be presets in our next EmberGen release.



![EmberGen Tutorial: Importing Meshes and Cameras
In this video well be introducing you to the Import Node, which allows you to bring static meshes, animated meshes, and cameras into EmberGen.
If you haven’t used the Import node just yet, then after this tutorial, you’ll be able to hit the ground running! If youve been having issues exporting at 24fps this tutorial is also for you!
If you’d like, you can download and follow along with the same files Ben used in the tutorial with the link below;
EmberGen project file, .fbx file [used with the import node], and the Timing Formula Cheat Sheet! - https://jangafx-software-files.s3.amazonaws.com/share/falling-tutorial.zip
00:00 Introduction to the Import Node
00:41 Export your geometry from another application
01:12.fbx export considerations for Blender
01:42 Add an Import Node
02:03 Scale and Center to Fit
02:35 Using masks to define Emitters and Colliders
03:47 Using the Frame Delay
04:47 FPS, Frame Stride, and Timestep
06:16 Export at 24FPS??? …The Formula!
08:30 Importing animated cameras via *.fbx
10:03 Using imported meshes for render holdouts
11:17 Compositing the render with the backplate
12:15 Recap
13:43 Wrap Up EmberGen Tutorial: Importing Meshes and Cameras](https://i.ytimg.com/vi/tTtdu8stOB0/mqdefault.jpg)






