Simplest Way to Create a State Machine in Godot 4 (detailed tutorial) @dev-worm
Simplest Way to Create a State Machine in Godot 4 (detailed tutorial)  @dev-worm
Uploaded June 2024 | Updated September 2026, 5 days ago
Finite State Machines in Godot are extremely useful and today I want to walk you through how to create a state machine step by step while explaining when, why, and how to use a state machine to your advantage! In this tutorial you will learn everything from defining states, defining transitions between states, and saving all that information within a resource file and accessing that file all throughout the game to switch states in the way you defined the transitions. This Godot 4 tutorial makes use of the LimboAi addon as it helps simplify this process enormously.

link to LimboAi Page: github.com/limbonaut/limboai
link to art used: pixelfrog-assets.itch.io/pixel-adventure-1

Chapters:
0:00 Intro
1:07 Godot LimboAi
2:40 Project Setup
4:22 Initiating State Machine
6:47 Defining States
12:03 Add States to State Machine
15:07 Transitioning Between States
31:25 Tutorial Result / Recap

Thank you so much for watching, I really hope this video helped.

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These Tutorials take a lot of time to create and I’m working on becoming a better Teacher and learning how to explain Godot things in a better way, if you’d like to support this journey to expand knowledge and help other game dev’s learn to create their own games then please.. Become a Member! It would mean the world and you’ll help me out so much! Thank you!

have a great rest of your day and of course be safe :)

- thanks DevWorm
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Simplest Way to Create a State Machine in Godot 4 (detailed tutorial)

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