Uploaded January 2022 | Updated September 2026, 1 week ago
Lighting a shot can be hard. Here is the workflow I follow in Unreal Engine to bring characters to life and make the entire process nice and simple!
▬ Chapters ▬▬▬▬▬▬▬▬▬▬
0:00 Intro
0:10 What we are going to do
2:13 Lighting Sublevel
2:42 Exposure Settings
3:42 How we will light the shot
4:35 Adding our first light
6:58 Adding details
7:35 Quick Timelapse
8:44 More Details
9:34 Adding colour to the bulb
10:20 Softer shadows
11:11 Refining the other lights
15:34 The SECRET To Bring A Face To Life
16:26 An Example of Faking It
18:30 Outro
While writing this ai realised I neglected to show how to add a level visibility track! Oops!
They're very simple to add, here are step by step instructions.
1 - In sequencer, right click and then in the menu add "Add Level Visibility Track".
2 - In the track that appears, simply unhide all the levels you want to be visible and hide the ones you don't. Then right click the visibility track and select "Add from current state". Done!
Lighting a shot can be hard. Here is the workflow I follow in Unreal Engine to bring characters to life and make the entire process nice and simple!
▬ Chapters ▬▬▬▬▬▬▬▬▬▬
0:00 Intro
0:10 What we are going to do
2:13 Lighting Sublevel
2:42 Exposure Settings
3:42 How we will light the shot
4:35 Adding our first light
6:58 Adding details
7:35 Quick Timelapse
8:44 More Details
9:34 Adding colour to the bulb
10:20 Softer shadows
11:11 Refining the other lights
15:34 The SECRET To Bring A Face To Life
16:26 An Example of Faking It
18:30 Outro
While writing this ai realised I neglected to show how to add a level visibility track! Oops!
They're very simple to add, here are step by step instructions.
1 - In sequencer, right click and then in the menu add "Add Level Visibility Track".
2 - In the track that appears, simply unhide all the levels you want to be visible and hide the ones you don't. Then right click the visibility track and select "Add from current state". Done!





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