Uploaded January 2026 | Updated September 2026, 2 days ago
3D/HSBS: youtube.com/watch?v=yrkei9UHdL0
UEVR Injector Nightly Releases
github.com/praydog/UEVR-nightly/releases
Silent Hill 2 Github Download Page
github.com/praydog/SH2R-UEVR/releases
Stereo3DPlays
youtube.com/@Stereo3DPlays
9950X 32GB DDR5 6000
RTX 4080
Quest/Horizon/Oculus/Facebook/Meta Link (Wired)
2112x2272 per eye (4224x2272 total) at 90Hz
00:00 Déjà Vu
00:46 Introduction
02:33 The problem with Silent Hill 2 Remake
03:37 The VR runtime compromises
04:53 Graphics settings compromises
05:26 Work in progress
05:54 UEVR Setup Guide
08:58 The inventory button problem
09:42 Important controller config changes
10:22 D-pad shifting method
10:52 Important vignette settings
11:13 Gameplay start
12:39 Shifty movement issue
13:33 The system upgrade
14:28 Sprinting
14:54 Potential visual glitch in menus
15:16 The fog
16:12 Encounter with Angela
16:38 Fog billboards
17:43 Reflections
18:10 The graphical downsides
18:57 Raytracing is OFF
19:27 The atmosphere
20:37 Holding objects
20:49 Unconvincing garbage
21:31 Entering the alleyways
22:15 The fog draping over things
22:32 Brutal traversal stutter
23:33 The map
24:00 UI and scene transition glitch
24:32 Reflections in the town
24:56 Chasing the totally not dangerous thing
25:33 Crouching and squeezing
26:11 Healing
26:33 Making new friends! YAY!
27:59 Current resolution
28:22 Entering Silent Hill
30:01 Shopping for music
31:56 Trying to listen to some tunes
33:03 Visiting a penthouse apartment
37:45 Conclusion
Silent Hill 2 VR is a game we've avoided for a while due to its demented performance but it's finally time we embark on this project and find out what graphics settings compromises we have to make to get the game to perform well on any headset, whether it may be the valve index, PSVR 2, the Quest 3 or anything else. This was terrifying to make, by the way.
3D/HSBS: youtube.com/watch?v=yrkei9UHdL0
UEVR Injector Nightly Releases
github.com/praydog/UEVR-nightly/releases
Silent Hill 2 Github Download Page
github.com/praydog/SH2R-UEVR/releases
Stereo3DPlays
youtube.com/@Stereo3DPlays
9950X 32GB DDR5 6000
RTX 4080
Quest/Horizon/Oculus/Facebook/Meta Link (Wired)
2112x2272 per eye (4224x2272 total) at 90Hz
00:00 Déjà Vu
00:46 Introduction
02:33 The problem with Silent Hill 2 Remake
03:37 The VR runtime compromises
04:53 Graphics settings compromises
05:26 Work in progress
05:54 UEVR Setup Guide
08:58 The inventory button problem
09:42 Important controller config changes
10:22 D-pad shifting method
10:52 Important vignette settings
11:13 Gameplay start
12:39 Shifty movement issue
13:33 The system upgrade
14:28 Sprinting
14:54 Potential visual glitch in menus
15:16 The fog
16:12 Encounter with Angela
16:38 Fog billboards
17:43 Reflections
18:10 The graphical downsides
18:57 Raytracing is OFF
19:27 The atmosphere
20:37 Holding objects
20:49 Unconvincing garbage
21:31 Entering the alleyways
22:15 The fog draping over things
22:32 Brutal traversal stutter
23:33 The map
24:00 UI and scene transition glitch
24:32 Reflections in the town
24:56 Chasing the totally not dangerous thing
25:33 Crouching and squeezing
26:11 Healing
26:33 Making new friends! YAY!
27:59 Current resolution
28:22 Entering Silent Hill
30:01 Shopping for music
31:56 Trying to listen to some tunes
33:03 Visiting a penthouse apartment
37:45 Conclusion
Silent Hill 2 VR is a game we've avoided for a while due to its demented performance but it's finally time we embark on this project and find out what graphics settings compromises we have to make to get the game to perform well on any headset, whether it may be the valve index, PSVR 2, the Quest 3 or anything else. This was terrifying to make, by the way.
![[OUTDATED; SEE PIN] Metroid Prime (GC) Dolphin VR Guide - Oculus & SteamVR
This retrofit is osbolete. Check this new guide: https://www.youtube.com/watch?v=eY1dhm5oBrc
Timecodes
00:00 Introduction
00:59 Getting Dolphin VR
01:28 General Settings
02:42 Graphics Settings
04:11 Hotkey Settings
05:05 Game Settings
07:15 Known Issues
09:02 Conclusion
Download link for Dolphin VR
https://dolphinvr.wordpress.com/downloads/
Metroid Prime for the GameCube in Virtual Reality through Dolphin VR, either using an Oculus or SteamVR compatible headset like the Rift S, the Quest, the VIVE or the Valve Index and many others is an amazing experience that will take you into a classic console first person shooter that will make you forget the game is two decades old and start believing that it was created for VR! [OUTDATED; SEE PIN] Metroid Prime (GC) Dolphin VR Guide - Oculus & SteamVR](https://i.ytimg.com/vi/1pf7T9txKsM/mqdefault.jpg)









