Uploaded August 2026 | Updated September 2026, 3 weeks ago
Given at SIGGRAPH 2026, this session provided historical context and focuses on the practical pain points faced by technical artists in production environments—such as shader authoring, debugging, portability, performance, and integration with modern real-time pipelines—while welcoming insights from language designers and hardware experts.
Agenda:
00:00:00 Invited speaker - Ken Perlin (New York University)
00:25:08 Live demos - Marc Olano (University of Maryland)
00:49:23 Slang: Shading in the Age of Neural Graphics - Shannon Woods (NVIDIA)
01:04:26 2026 Shader Ecosystem Survey Highlights - Randi Rost (Khronos Group)
01:14:49 Q&A
Slides for this session can be found on Khronos Group's event page: khronos.org/events/siggraph-2026
Given at SIGGRAPH 2026, this session provided historical context and focuses on the practical pain points faced by technical artists in production environments—such as shader authoring, debugging, portability, performance, and integration with modern real-time pipelines—while welcoming insights from language designers and hardware experts.
Agenda:
00:00:00 Invited speaker - Ken Perlin (New York University)
00:25:08 Live demos - Marc Olano (University of Maryland)
00:49:23 Slang: Shading in the Age of Neural Graphics - Shannon Woods (NVIDIA)
01:04:26 2026 Shader Ecosystem Survey Highlights - Randi Rost (Khronos Group)
01:14:49 Q&A
Slides for this session can be found on Khronos Group's event page: khronos.org/events/siggraph-2026










