SIGGRAPH 2026 -  Real Time Shading Birds of a Feather @khronos
SIGGRAPH 2026 -  Real Time Shading Birds of a Feather  @khronos
Uploaded August 2026 | Updated September 2026, 3 weeks ago
Given at SIGGRAPH 2026, this session provided historical context and focuses on the practical pain points faced by technical artists in production environments—such as shader authoring, debugging, portability, performance, and integration with modern real-time pipelines—while welcoming insights from language designers and hardware experts.

Agenda:
00:00:00 Invited speaker - Ken Perlin (New York University)
00:25:08 Live demos - Marc Olano (University of Maryland)
00:49:23 Slang: Shading in the Age of Neural Graphics - Shannon Woods (NVIDIA)
01:04:26 2026 Shader Ecosystem Survey Highlights - Randi Rost (Khronos Group)
01:14:49 Q&A

Slides for this session can be found on Khronos Group's event page: khronos.org/events/siggraph-2026
SIGGRAPH 2026 -  Real Time Shading Birds of a Feather3D on the Web 2026 - WebGPU UpdatesVulkan Birds of a Feather at SIGGRAPH 2024Getting Started with Slang: Automatic DifferentiationOpenXR Tutorial: Rapid Prototyping with OpenXRWebGL & WebGPU BOFAdvancements in HDR Images and & TexturesWebGL and WebGPU Updates at 3D on the Web 2025Introduction to the Crash Diagnostic LayerShading Languages Symposium 2026: SPIR-V - The Universal Language of the GPU3D Commerce Update at SIGGRAPH 2024XR and Spatial Computing: Transforming the Future with OpenXR
The Khronos Group |

SIGGRAPH 2026 - Real Time Shading Birds of a Feather

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