SIGGRAPH 2026 - glTF 2.1 and Beyond @khronos
SIGGRAPH 2026 - glTF 2.1 and Beyond  @khronos
Uploaded July 2026 | Updated September 2026, 3 weeks ago
Presented at SIGGRAPH 2026, this session looks at the roadmap toward glTF 2.1 and beyond, including new features for interactivity and physics, advances in tooling and sample implementations, use cases and updates to glTF Gaussian splatting capabilities, PBR evolution, volumetric media capture and delivery, and new opportunities for real-time and geospatial applications.

Agenda:
00:00:00 Introduction - Amanda Morgan (Bentley Systems/Cesium)
00:01:32 glTF Overview - Alexey Medvedev (Meta)
00:12:58 glTF 2.1 - Sean Lilley (Bentley Systems/Cesium)
00:25:05 Physically Based Rendering (PBR) - Ed Mackey (Analytical Graphics)
00:33:27 Character and Avatar Extensions - Ken Jakubzak (Meta)
00:39:55 Interactivity: Runtime Behaviors for 3D Assets - Alexey Medvedev (Meta)
00:50:05 Physics & Tooling: Getting Things Done - Leonard Daly (Daly Realism)
00:57:55 Volumetric Media: Captured Reality - Every Detail at Every Angle - Ian Williams (NVIDIA)
01:05:54 Gaussian Splats Compression - Kangying CAI (Huawei)
01:17:49 Closing Remarks - Amanda Morgan (Bentley Systems/Cesium)

Slides from the session can be found on Khronos' event page: khronos.org/events/siggraph-2026
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SIGGRAPH 2026 - glTF 2.1 and Beyond

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