@m.vandepanne
  @m.vandepanne
Michiel van de Panne | (SIGGRAPH 2016) Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning @m.vandepanne | Uploaded May 2016 | Updated October 2024, 3 hours ago.
SIGGRAPH 2016 video for the related paper. The full paper can be found at cs.ubc.ca/~van/papers/2016-TOG-deepRL/index.html
(SIGGRAPH 2016) Terrain-Adaptive Locomotion Skills Using Deep Reinforcement LearningLearning Locomotion Skills using DeepRL: Does the Choice of Action Space Matter?Interactive Control of Physically-based Animation: Luxo BasicsLearning to Steer and Back-upGuided Learning of Control Graphs for Physics-based Characters (SIGGRAPH 2016)Motion Doodles (SIGGRAPH 2004)Dynamic Terrain Traversal Skills Using Reinforcement Learning (Part 2)SCA 2020:  ALLSTEPS Curriculum-driven Learning of Stepping Stone Skills (3 minute overview)Interactive Control for Physically-based Animation (SIGGRAPH 2000 paper)[SIGGRAPH 2020] Character Controllers using Motion VAEsSIGGRAPH 2017: DeepLoco paper (main video)ALLSTEPS:  Curriculum-driven Learning of Stepping Stone skills

(SIGGRAPH 2016) Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning @m.vandepanne

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER