Show a Silhouette When Hidden Using URP Renderer Features (Unity Tutorial) @KetraGames
Show a Silhouette When Hidden Using URP Renderer Features (Unity Tutorial)  @KetraGames
Uploaded August 2021 | Updated September 2026, 2 weeks ago
In this Unity game development tutorial we're going to look at how we can use URP Renderer Features to create a silhouette of a character when they're hidden by an obstacle.

We'll start looking at how to remove the rendering of the character completely by assigning it to a layer and removing this layer from the renderer.

Then we'll add two render passes to draw the character.

The first will use a flat material to draw a silhouette for parts of the character that are hidden.

The second will draw the character using the original material for parts that are not hidden.

The project files are available to our patrons here:
patreon.com/posts/55160321

Want to follow along? This project is a good starting point
patreon.com/posts/49571039

Help support our work:
► Patreon: patreon.com/ketragames
► Ko-fi: ko-fi.com/ketragames

Follow us:
► Ketra Games: ketra-games.com
► Patreon: patreon.com/ketragames
► Twitter: twitter.com/ketragames
► Facebook: facebook.com/ketragames

Introduction - 0:00
Creating a material for the silhouette - 0:38
Explanation of Renderer Features - 1:13
Removing the character from the renderer - 1:37
Drawing the silhouette - 2:14
Drawing the rest of the character - 3:34
Summary - 04:00

#KetraGames #LearnUnity #UnityTutorials #UnityTips
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Show a Silhouette When Hidden Using URP Renderer Features (Unity Tutorial)

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