KirbyComment | 東方文花帖 ~ Shoot the Bullet - Infinite Timer (Glitch) @KirbyComment | Uploaded January 2024 | Updated October 2024, 5 hours ago.
wiki.maribelhearn.com/wiki/Touhou_9.5:_Shoot_The_Bullet#Infinite_Timer
A few hours ago I discovered a new glitch in Shoot the Bullet! Whenever you take a photo of the boss, there is about half a second where the game stays frozen, but the timer keeps advancing. If you time a photo within the final 0.5 seconds of the timer, it captures the boss and is the last photo of a certain phase, the game will not recognize that the boss should run away from the timer hitting 0.00s and the phase transition takes priority.
If instead you time the photo right after the timer hits 0.00s, the boss still dashes up offscreen but this action gets interrupted halfway and the next phase continues while the boss is in an unintended location (that being above the screen), as can be seen in the 7-1 example.
Because of how the glitch works, this works in multi-phase scenes only. The scenes shown aren't all of the multi-phase scenes, but these are enough examples to get the point across. And if it wasn't clear, these replays were TASed out of convenience.
Edit: In Double Spoiler this glitch does not work. There is however a glitch where there's a 4 frame window or 10 zoom frame window where you can take a photo of the boss, the boss still runs away, but the scene is considered cleared in the results screen. Whether the scene menu actually considers it a clear is unclear. This was something I had already discovered in mid 2020 when TASing 6-4 but now did finally make a clip of: streamable.com/cetiqx
0:00 1-1
1:24 1-5
2:16 2-1
2:51 7-1
3:39 10-1
wiki.maribelhearn.com/wiki/Touhou_9.5:_Shoot_The_Bullet#Infinite_Timer
A few hours ago I discovered a new glitch in Shoot the Bullet! Whenever you take a photo of the boss, there is about half a second where the game stays frozen, but the timer keeps advancing. If you time a photo within the final 0.5 seconds of the timer, it captures the boss and is the last photo of a certain phase, the game will not recognize that the boss should run away from the timer hitting 0.00s and the phase transition takes priority.
If instead you time the photo right after the timer hits 0.00s, the boss still dashes up offscreen but this action gets interrupted halfway and the next phase continues while the boss is in an unintended location (that being above the screen), as can be seen in the 7-1 example.
Because of how the glitch works, this works in multi-phase scenes only. The scenes shown aren't all of the multi-phase scenes, but these are enough examples to get the point across. And if it wasn't clear, these replays were TASed out of convenience.
Edit: In Double Spoiler this glitch does not work. There is however a glitch where there's a 4 frame window or 10 zoom frame window where you can take a photo of the boss, the boss still runs away, but the scene is considered cleared in the results screen. Whether the scene menu actually considers it a clear is unclear. This was something I had already discovered in mid 2020 when TASing 6-4 but now did finally make a clip of: streamable.com/cetiqx
0:00 1-1
1:24 1-5
2:16 2-1
2:51 7-1
3:39 10-1