@TJBlakely
  @TJBlakely
TJ Blakely | Ship Switch GB "Early" - Proof of Concept @TJBlakely | Uploaded March 2017 | Updated October 2024, 17 minutes ago.
This GB has 2 frames of tangibility before it flies to the top of the lighthouse. The GB can only be interacted with over by Snide's, in the top right corner just under the ceiling. Why there? Your guess is as good as mine. For those also wondering, no you cannot just long jump over the railing and into the GB as it starts flying; it is intangible during the majority of the flight, with the exceptions being 2 frames at the beginning and a short window before it lands.

The Method Explained:

I get Uncrouch TBS using Diddy's Skid "Jump" off of Snide's Roof, Phase Walk Out of Bounds and then navigate just outside the boundary of where the GB "spawns". I backflip and pause in the air to set both of my stored locations (used later) to the X,Y,Z coordinates of where I paused.

I then swim over to the lighthouse and grab the pole, which warps me back to the stored locations that I set earlier, but I'm still "on the pole". Jumping off the pole gives me a small height boost (roughly +30 Y) and I pause at the peak of that and repeat the pole warp since my Y value is still insufficient.

The second time I do the lighthouse pole warp, I use an aerial attack at a specific time, which makes me fall slower so that I can pause at specific X, Y, Z coordinates for the final pole warp. Then I swim over to the Lighthouse again and jump onto the ship.

I throw the oranges to increase the amount of lag present, allowing me to move further with each visual frame than normal. I wait so I get the explosion at an opportune time. I then slam the switch, ground attack frame 2 of landing to cancel the pound, and jump toward the mast of the ship the next available frame - this is where the explosion happens, boosting me toward the mast.

The mast of the ship is essentially just another pole, so it warps me back to the OOB location that I set earlier. That's not the end of this though. Cutscenes cause your stored locations to update every frame, so if I stay on the mast, my X,Y,Z coordinates will be set to where I am on the mast. Because of this, I needed enough time to jump off the mast before the cutscene began (again, the orange lag).

Finally, the warp coordinates that I set earlier were actually above and slightly to the side of where the GB spawns. Why? Since this requires jumping off of the mast, that means I'm going to gain some horizontal distance as well as fall after the jump. I had to figure out X,Z coordinates that were close enough to the GB where a jump wouldn't put me out of range, and a Y value that would let me fall into the GB during its 2 frames of tangibility.

The faster way to do this would be to clip out on top of Snide's roof, jump to the required position and pause there, skipping the double lighthouse pole warp. I was having far too much difficulty getting an oclip while invisible and in a space with no lag so I gave up and just did this using an infinite height boosting method instead. After all, it's just a proof of concept.

One more thing, Diddy's Skid "Jump" is not worthless or useless. Please don't ever let me catch you saying it is.
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Ship Switch GB "Early" - Proof of Concept @TJBlakely

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