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Blender | Ship dynamics without fluid simulations @BlenderOfficial | Uploaded 1 year ago | Updated 2 hours ago
In this presentation, Ignacio will share how he developed a physically based simulator for ships (based on the Archimedes principle and rigid body simulations) that solve the equations of the movement of a ship floating in the ocean in a faster way than the water based simulations.

"Ship dynamics without fluid simulations" by Ignacio Matey
Blender Conference 2022
2022-10-29 16:30 at the attic.
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Ship dynamics without fluid simulations @BlenderOfficial

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