Uploaded July 2017 | Updated September 2026, 2 weeks ago
*Updated to V2: some bug fixes and difficulty balance. Should be easier and more fair now, specially regarding hitboxes and resources. Check README.txt for more details.*
Dowload link: drive.google.com/file/d/0B4NB21ZAZcftVVNvWlBTOXhvRVU/view
Normal playthrough (if you don't mind spoilers): youtube.com/watch?v=uCnF1V7EXVw
Story: "Shion consumes several Mugenri residents' souls."
- For Danmakufu ph3, not for Danmakufu 0.12.
- This is my first ever publicly released script. It borrows a lot from the default Danmakufu subsystem and from its ExRumia scripts.
- Recommended player: Mr. Blue's reimu Hakurei. Get the script at Bulletforge. Link included below.
- Includes three difficulty levels: Absurdly Easy, Normal and Absurdly Extra.
- For normal mode, there's an optional "opener" spellcard. Go into plural mode and select either the full normal version or the no-opener version.
- This script's got 6 non-spells (7 if you count the optional survival opener) 7 spells and 3 "secret" spells.
- It features a few original spellcards (including my signature Wunder Boner™) but also a few many attacks are just Len'en ripoff attacks *with a twist*.
- It does not include a custom player since I haven't learned how to do that yet. My next script will feature a completely custom system, player and package script and menus and dialogues and such.
- No animated backgrounds yet because uh, laziness. I hope you don't mind static background pics.
Credits, thanks and acknowledgements (included in the in-game credits screen):
- ZUN & JynX for Touhou and Len'en, respectively.
- Sparen of Iria for his great Danmakufu ph3 tutorials. This wouldn't have been possible without his tutorials, I guess.
- AJS, Junky, Python & Natashi: inspiration.
- Natashi and GtBot for their Cutin and PointFilter libs, respectively.
- Umbra the SHDW: some spellcard names and feedback.
- SabiVOID: Shion Dungeon.
Others not included in the in-game credits:
-- Danmakufu's developer(s)
-- The people at #codeline-conundrum (y'all know who you are)
-- You: for playing Shion.dnh.
Recommended player script (Mr. Blue's Reimu)* download link: bulletforge.org/u/mr-blue/p/reimu-hakurei
* Their player script was not specifically made for widescreen Danmakufu, so a few visual annoyances may occur when transitioning between spellcards while the screen changes size. I've included a fix for this. Just replace Reimu's Spell.txt file with the one included in this ZIP file.
That's all. Have fun!
:shionface:
Feedback and gameplay videos are appreciated.
*Updated to V2: some bug fixes and difficulty balance. Should be easier and more fair now, specially regarding hitboxes and resources. Check README.txt for more details.*
Dowload link: drive.google.com/file/d/0B4NB21ZAZcftVVNvWlBTOXhvRVU/view
Normal playthrough (if you don't mind spoilers): youtube.com/watch?v=uCnF1V7EXVw
Story: "Shion consumes several Mugenri residents' souls."
- For Danmakufu ph3, not for Danmakufu 0.12.
- This is my first ever publicly released script. It borrows a lot from the default Danmakufu subsystem and from its ExRumia scripts.
- Recommended player: Mr. Blue's reimu Hakurei. Get the script at Bulletforge. Link included below.
- Includes three difficulty levels: Absurdly Easy, Normal and Absurdly Extra.
- For normal mode, there's an optional "opener" spellcard. Go into plural mode and select either the full normal version or the no-opener version.
- This script's got 6 non-spells (7 if you count the optional survival opener) 7 spells and 3 "secret" spells.
- It features a few original spellcards (including my signature Wunder Boner™) but also a few many attacks are just Len'en ripoff attacks *with a twist*.
- It does not include a custom player since I haven't learned how to do that yet. My next script will feature a completely custom system, player and package script and menus and dialogues and such.
- No animated backgrounds yet because uh, laziness. I hope you don't mind static background pics.
Credits, thanks and acknowledgements (included in the in-game credits screen):
- ZUN & JynX for Touhou and Len'en, respectively.
- Sparen of Iria for his great Danmakufu ph3 tutorials. This wouldn't have been possible without his tutorials, I guess.
- AJS, Junky, Python & Natashi: inspiration.
- Natashi and GtBot for their Cutin and PointFilter libs, respectively.
- Umbra the SHDW: some spellcard names and feedback.
- SabiVOID: Shion Dungeon.
Others not included in the in-game credits:
-- Danmakufu's developer(s)
-- The people at #codeline-conundrum (y'all know who you are)
-- You: for playing Shion.dnh.
Recommended player script (Mr. Blue's Reimu)* download link: bulletforge.org/u/mr-blue/p/reimu-hakurei
* Their player script was not specifically made for widescreen Danmakufu, so a few visual annoyances may occur when transitioning between spellcards while the screen changes size. I've included a fix for this. Just replace Reimu's Spell.txt file with the one included in this ZIP file.
That's all. Have fun!
:shionface:
Feedback and gameplay videos are appreciated.

![Final Fantasy VII - Ruby Weapon [Initial Equipment, no Knights of the Round]
Initial equipment only and no accessories (no ribbons for status effect protection). No Knights of the Round (KotR). No stat sources were used. No lucky 7s (7777). No Caith Sith Game Over (face/face/face slots) limit break. No cheats or save file edits. Steam PC 2013 version (v1.0.9 English.)
The most boring 2 hours of my life.
Hades MVP.
This strategy boils down to using Hades (or Dazers) with only one party member alive and then reviving your other party member(s) while Ruby Weapon is paralyzed. Then, someone with [Bahamut Zero + MP Turbo], [Bahamut Zero + Quadra Magic], Hades (not linked to Quadra Magic!) and W-Summon should summon 4x Bahamut Zero followed by 1x Hades. All other party members should have Mime equipped and spam Mime until the end of the battle as soon as their ATB gauges fill up.
After you initially paralyze Ruby Weapon (and revive your party member(s)), Ruby Weapons paralysis will wear off riiiight before you cast Hades in your first 4x Bahamut Zero + 1x Hades combo assuming you arent wasting ATB gauge time. After this, when you start spamming Mime, Rubys paralysis will wear off riiiiiight before every *other* Hades cast. If you keep this up, Ruby Weapon will *never* get a turn, as shown in this video.
There are many different strategies out there, but this one seems to be the safest of them all without the Knights of the Round. Its so safe, you can just set your cursor settings to memory and leave your keys/buttons pressed for two hours. Ruby Weapon will be dead by the time you come back LMAO. This strategy is also perfect for initial equipment runs because it doesnt require many (linked) materia slots. Theres also no need for accessories/ribbons.
01:10 The fight starts. Ruby exposes her tentacles.
01:36 Vincent summons Mr. Skeltal. Ruby is paralyzed.
02:20 Everybody get up, its time to slam now!
02:47 Cid summons 4x Bahamut Zero and 1x Hades. The others follow suit and spam Mime until the end of the battle. Ruby Weapon never gets another turn.
02:07:12 Ruby Weapon dies.
02:08:00 Trading my Desert Rose for Dongs. Literally.
A few possible optimizations:
Since Rubys paralysis gets renewed every *other* turn, you only need two characters. Cloud dealt the least damage among my party members, so I could have probably saved a few minutes by not having him in my party.
Since Ruby Weapon never got a turn (not counting the turn she used to reveal her tentacles), theres no need to use Final Attack Phoenix or Counter. To make the battle shorter, those materia can be replaced with something more useful, like Magic Plus. Final Fantasy VII - Ruby Weapon [Initial Equipment, no Knights of the Round]](https://i.ytimg.com/vi/_lbKAPo9VwU/mqdefault.jpg)








