Shin Sakura AE - Super Street Fighter IV Arcade Edition v2012 Mod Showcase (PC) HQ @orgolove
Shin Sakura AE - Super Street Fighter IV Arcade Edition v2012 Mod Showcase (PC) HQ  @orgolove
Uploaded October 2012 | Updated September 2026, 1 hour ago
There's a few parts of the video with black spots. I've provided links through annotations - turn them on for easy viewing.

Skip 1st black spot: 13:19
Skip 2nd black spot: 16:25
Skip 3rd black spot: 19:10
Skip 4th black spot: 23:57

Through years of training and meditation, Sakura has completed her training and learned the power of the Universe.

She is designed to be a very weakly hitting but quick and agile character, able to hit the opponent in long chain combos. Her damage output is very low, but has extremely fast meter gain and high stun attacks.

Character ability:
Spirit of the Shooting Star
Sakura can recover from hits while in air and follow up with another move before reaching the ground. (recovers 10 frames after normal hit stun)
She also recovers slightly faster from all enemy hits.

Signature Moves:
↓←↓← + PPP - Agneyastra, Meteor Storm (takes two EX meters)
Sakura summons 8 large meteors that travel diagonally (single hit each). Can be done in air, with different starting heights based on jump height.

↓→↓→ + K: Wind God's Carnival (takes four EX meters)
Sakura charges the enemy while kicking acrobatically. Button type gives how far she will travel before the first kick. Last hit deals a lot of stun and can be canceled into other moves. Can be done while in air.

↓→↓→ + KKK: Supernova (Ultra 1)
Sakura rises upward diagonally. If hit, she power bombs the opponent to the ground, then takes grabs their leg and slams him down multiple times. Last hit stuns opponent, depending on previous number of stuns. Can be done while in air. Consumes 1/2 revenge meter.

↓→↓→ + PPP: Rage of the Glorious Dawn (Ultra 2)
Sakura grabs the opponent for a short distance. If grabbed, the music changes as she kicks the opponent away, and the screen goes black while she hits the enemy multiple times, ending with a raging demon. Last hit stuns opponent, depending on previous number of stuns. Consumes 1/2 revenge meter. Although this move is a grab, it can be comboed into and can grab jumping enemies as long as she's within range.

→↓↘ + K: Aerial Dragon Kick
Sakura jumps into the air while kicking. Light version hits once, M twice, and H three times. Can be done in air. Can be canceled in air one time only. Juggle potential 20.
→↓↘ + KK: EX Aerial Dragon Kick
Hits 6 times while staying still in air.

→↓← + P: Electric Machine Gun Upper, hits the opponent like a machine gun 18 times with the power of electricity in her fists. Last hit launches. Punch strength determines how far she travels forward. Maximum juggle - 20 hits
→↓← + PP: EX Electric Machine Gun Upper, hits more times and deals more damage than normal version.

(In Air) ↓ + K: Divekick
Sakura charges down diagonally. Button strength determines angle. Can be canceled in air one time only. Can be activated while in any jump trajectory - neutral, forward, or backward jumps. No minimum height, and hits overhead.
(In Air) ↓ + KK: EX Divekick
No startup, and hit juggles opponent.

Other moves:

↓→ + P: Ground Hadoken, single hit. Punch strength determines speed. Maximum juggle - 10 hits
↓→ + PP: EX Ground Hadoken, shoots two single hit projectiles very quickly.

(In Air) ↓→ + P: Aerial Zenku Hadoken, single hit. L version travels horizontally, others travel downward in different angles.
(In Air) ↓→ + PP: EX Zenku Hadoken, shoots two single hit projectiles downward in different angles.

↓← + P: Anti Air hadoken, punch strength determines angle.
↓← + PP: EX anti air hadoken, two diagonal hadokens (different angle).

↓← + K: Slash Tatsumaki Syunpuken. light version hits once, other versions hit twice, can blow through some projectiles during startup.
↓← + KK: EX Slash Tatsumaki Syunpuken. Much faster and slightly more damaging version of the normal move.

Other notes:
The AI was carefully tuned to let it do chain combos and use things intelligently.
The Chie and Kimono costumes are the excellent work of dsFOREST. Thank you.
Chie Costume: dsforest.deviantart.com/#/d50wku2
Kimono Costume: dsforest.deviantart.com/art/SSF4AE-Sakura-Summer-kimono-costume-MOD-323522285

Download:
Moveset
File 1: mediafire.com/?7m5vdetpbdyg7t4
File 1 alternate version, removing infinites: mediafire.com/?690tbcqjw5mrf9v

Light effects
File 2: mediafire.com/?vhq1gnfwa7uqg1j

Costume/Voice/Animation/VFX (Chie and Kimono costumes not included)
File 3: mediafire.com/?x6wjxg16n91kc4l

Installation: follow directions in text file in File 1.

Stage BGM has been modded. See this video for further information: youtube.com/watch?v=y8ltGziZFtY
Some stages have been modded. See stages by Kraga Phan and Piuma
aemods.pbworks.com/w/page/44880364/Stage%20Mods
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Shin Sakura AE - Super Street Fighter IV Arcade Edition v2012 Mod Showcase (PC) HQ

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