Uploaded October 2019 | Updated September 2026, 1 week ago
Time-lapses are back! See a whole demo day at the village square in 600% speed.
Watch the people do their stuff and take in the changing light and rising moon.
Music is from wood chopping and custom looped to make the most out of it.
I removed the HUD with features from an UE4 IGCS Tool.
While messing around with it running with that, I also found the game's own Debug menu by total accident! Didn't use any of its features here but might do later. Won't show it or abuse it to break boundaries or see objects in any video as to not spoil anything that is beyond the demo.
Time-lapses are back! See a whole demo day at the village square in 600% speed.
Watch the people do their stuff and take in the changing light and rising moon.
Music is from wood chopping and custom looped to make the most out of it.
I removed the HUD with features from an UE4 IGCS Tool.
While messing around with it running with that, I also found the game's own Debug menu by total accident! Didn't use any of its features here but might do later. Won't show it or abuse it to break boundaries or see objects in any video as to not spoil anything that is beyond the demo.








![Shenmue I & II - Duck Race in 31:10 [former WR]
Using a carefully trained duck to go for nothing but the fastest time. The penguin is in there just to have a more consistent starting grid with regular ducks, raising the odds at a good start.
......
https://www.speedrun.com/shenmue2/Duck_race
Slightly brushed against corners twice but this didnt really hurt the time. After the first hit I had to slow down for the upcoming corner anyway and the second one didnt seem to affect my speed at all. Also had some drums in the way that actually helped me maintain a tight line and stamina for the final stretch.
Careful training means avoiding contact with other ducks and thus raising Guts. Ducks are limited to a combined stat total of 800 and for the fastest time you want as little Guts and as as much of everything else as possible.
All it does is allow your duck to not stumble when hitting stronger ducks. Unfortunately you cannot gain absolute no Guts as it will always go up by 1 no matter what you do.
The result is Speed: 255, Stamina: 229, Guts: 57, Turn: 255
This isnt perfectly optimized but pretty close to it. Was tedious enough to train it to that since I&II doesnt have the stats display from the original. I had to save and quit every now and then and peek at my save file to see the values and monitor the progress of my duck.
The time can only have a 0, 3 or 6 at the end so I got WR by just 2 frames.
Noteworthy times I got on the way there: 31:46, 31:36, 31:20
Like all my Shenmue I&II footage, this is recorded with Widescreen Mod and Audio Restauration Project active. These mods only affect aesthetics and give no advantage to the gameplay. Shenmue I & II - Duck Race in 31:10 [former WR]](https://i.ytimg.com/vi/p8ECAWGboz4/mqdefault.jpg)

