Sharp Text Shader - Advanced Materials - Episode 18 @BenCloward
Sharp Text Shader - Advanced Materials - Episode 18  @BenCloward
Uploaded March 2023 | Updated September 2026, 1 week ago
In this tutorial video for Unreal and Unity, we create a shader that produces clear, sharp text - even if the base texture is lower resolution. The shader using a Signed Distance Field (SDF) for the text and the sharpness/blurriness of the text edges can be adjusted by changing the SDF threshold values.

Here are some additional resources for using SDFs:
joyrok.com/What-Are-SDFs-Anyway
joyrok.com/SDFs-Part-Two
steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

Here's the video where I show how to create the MF_UVTransform node:
youtu.be/aLCgoI0oYUo

Here's last week's video on creating a brick and stucco shader:
youtu.be/o5-242LPHE0

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity

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Sharp Text Shader - Advanced Materials - Episode 18Subgraphs and Material Functions - Advanced Materials - Episode 21Texture Tiling Without Repetition - Shader Graph Basics - Episode 47Rain On The Lens Post-Process Effect - Shader Graph Basics - Episode 53Ice Shader Part 2 - Advanced Materials - Episode 6Blending Normal Maps - Shader Graph Basics - Episode 12Circle Signed Distance Field - Procedural Shapes and Patterns - Episode 2Eye Shaders - Advanced Materials - Episode 12Post-Process Outlines - Custom Lighting Models - Episode 21Creating Cubemaps - Shader Graph Basics - Episode 33Particle System Billboards - Advanced Materials - Episode 44Direction Masks - Shader Graph Basics - Episode 27
Ben Cloward |

Sharp Text Shader - Advanced Materials - Episode 18

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