Uploaded December 2024 | Updated September 2026, 2 hours ago
a 'small' video for mappers, competitive players or anyone interested in game design where I 'quickly' 'glance over' some issues to be aware of surrounding shadows in (multiplayer) games. namely, tf2
im very open to discussion about this though i feel like a lot of what i said is 'common knowledge' or just basic / entry level stuff
leave your thoughts below, do u agree/disagree, have u never even thought of this. have u never even thought of abusing shadows? did you not know the shadow without a body attached to it is probably a cloaked spy? and so on
on tf2 shadows, in regards to mapping
the art of abusing poor map/game design choices
10k hours andy rambles about details no one else would waste thoughts on
cheesing in tf2, episode 2091384: shadows
a 'small' video for mappers, competitive players or anyone interested in game design where I 'quickly' 'glance over' some issues to be aware of surrounding shadows in (multiplayer) games. namely, tf2
im very open to discussion about this though i feel like a lot of what i said is 'common knowledge' or just basic / entry level stuff
leave your thoughts below, do u agree/disagree, have u never even thought of this. have u never even thought of abusing shadows? did you not know the shadow without a body attached to it is probably a cloaked spy? and so on
on tf2 shadows, in regards to mapping
the art of abusing poor map/game design choices
10k hours andy rambles about details no one else would waste thoughts on
cheesing in tf2, episode 2091384: shadows