@dreamsyntax
  @dreamsyntax
dreamsyntax | Shadow the Hedgehog (Wii) - Golden Beetle% (Glitchless) - 17:05.68 IGT | 21:09.26 RTA @dreamsyntax | Uploaded August 2021 | Updated October 2024, 1 hour ago.
Timing starts when the first stage is picked and the fade screen activates.
Any stage order is allowed so long as the Gold Beetle is destroyed in all 11 stages it exists in. IGT ends in a stage when the beetle is destroyed.


A destroyed beetle is measured by the dark score increasing by 1000. The beetle's death animation does not need to finish, nor does the dark gauge need to finish the increase animation.


I did not get the exact IGTs in each stage except the final one, rather I went by the time when I paused after a gold beetle is destroyed. In most cases the difference is ~0.08 - 0.28. it seems unnecessary to get the exact frames unless a competing run has similar times.
Shadow the Hedgehog (Wii) - Golden Beetle% (Glitchless) - 17:05.68 IGT | 21:09.26 RTA2P-Reloaded (2P Mod v2.3 + Reloaded v1.1) - Test BuildDonutStopGaming (Omega) is unbeatableConsole Compatibility - SuperShadow v0.7 & Hold L to JumpDash instead of HomingAttack v2Air Fleet (Katana%) Dark - Shadow the Hedgehog (Dolphin)Shadow Cities level connection idea #1 (concept only for Sonic Heroes mod)knowing smile.mp4Black Comet (Glitchless) Dark - 2:55:73 - Shadow the Hedgehog: Reloaded 1.0 (Dolphin)Westopolis Level Pack (Generations) - SHC2024Reloaded WIP 2022-06-05 Air FleetShadow the Hedgehog (Dolphin [HUMAN TAS]) - Any% Neutral (w/Warps) - 14:17.25 RTAonline-ctr 2020-07-05 r30 | Cortex Castle

Shadow the Hedgehog (Wii) - Golden Beetle% (Glitchless) - 17:05.68 IGT | 21:09.26 RTA @dreamsyntax

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