Shadow the Hedgehog RELOADED: A Dark Adventure Awaits… @Garrulous64
Shadow the Hedgehog RELOADED: A Dark Adventure Awaits…  @Garrulous64
Uploaded October 2024 | Updated September 2026, 2 weeks ago
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Shadow the Hedgehog RELOADED: A Dark Adventure Awaits…
Today we'll be exploring the Shadow the Hedgehog RELOADED mod which includes,

Unlocks and Story Pacing
Cutscenes are always skippable.
Last Story now unlocks after 3 Story endings, instead of all 10.
Expert Mode unlocks after beating Last Story, instead of requiring all A Ranks. Expert Mode now has a unique ending animation. You can also practice Expert levels in Select Mode by locking in a stage with the X button.
Missions
Many missions are more forgiving, allowing you to miss a few enemies or objects instead of needing to find ALL of them.
Partner characters won't stop you with their "camera zoom" introductions when you first meet them.
Partner characters won't automatically swap your active mission if you manually "lock in" your desired mission, either via D-Pad or by the Pause Menu. D-Pad Up will reset back to automatic swapping.
Levels
S Rank has been added to the Rank system. Good luck!
The Secret Door system was reworked into additional pathways instead of one-time bonuses. You can now find extra routes and secrets, even on your first playthrough.
The Secret Keys have been replaced with Red Rings, and have been shuffled around for many levels.
Many "forced waiting" sections, such as elevators, are faster than before, or are skippable if you're skilled enough. In-game timing can be used for speedruns, as we apply the timing mechanisms from ShadowSX
Player Actions
Shadow is generally faster and more responsive.
Hold L to always perform a Jump Dash instead of a Homing Attack. This is useful if you don't want to target enemies while platforming.
You can toggle between Original and Reloaded melee weapon styles with the Z button. In Reloaded style, hold B to activate the weapon's hitbox, and hold B+L to perform rapid swings while running. You can also lock-in the weapon's hitbox by sliding while holding B.
Go faster or slow down while riding the cyberspace circuits by pressing the A and B buttons.
Shadow can now slide out of a spindash, homing attack, and jump dash.
Sliding duration is player controlled. Hold X to slide as long as you want.
Air Saucers are much more mobile. Pressing A twice results in a downward spike instead of a double jump.
You can tap A to make cars and motorcycles accelerate much faster and maintain a higher top speed. You can dismount at any time. Press Y to brake.
Unused Content
An inaccessible area in Lost Impact is now reachable.
Some unused dialogue was restored/added where appropriate.
“E.G.G.M.A.N. (Doc Robeatnix Mix)” was added to Lava Shelter's Egg Dealer fight. This was normally only played briefly during a cutscene.
"Who I Am", a planned track, was added to GUN Fortress Hero and Final Haunt Dark endings.
"Broken", a planned track, was added to Black Comet's endings. (Black Comet normally reused a GUN Fortress ending track.)
Visuals
Widescreen and 4:3 ratio options. Before our work on widescreen, the UI was either stretched or incorrectly placed on the screen.
The bloom effect was reduced.
The palette of some similar-looking stages were changed to differentiate them.Maria's eyes were adjusted.
Stray HP Bar pixel was removed.
Wrong Artificial Chaos eye glow rotation was fixed.
Unrigged GUN Bigfoot Type B cockpit glare was fixed.
All unlit ring inhibitors in cutscenes featuring Shadow were fixed.
The PS2 exclusive hand rig/animations for the Commander were fixed.
Chaos Emeralds have a darkened texture in all cutscenes.

https://shc.zone/entries/contest2024/1123

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