Uploaded August 2020 | Updated September 2026, 1 week ago
In this video I show the difference between the NTSC (US) and PAL versions of the bridge at G6 that leads Wander to the #8th colossus (Kuromori). Once I got both versions of the game (back in 2009) I immediately noticed that the devs had changed the bridge in the later PAL version for some reason.
It was probably to save memory by reducing the number of polygons? But to be honest, I still don't know why they changed the bridge.
You can see in the Preview version that Agro canters across the bridge much faster than the later versions which take a lot more time to cross. Why they slowed Agro down is another mystery.
In this video I show the difference between the NTSC (US) and PAL versions of the bridge at G6 that leads Wander to the #8th colossus (Kuromori). Once I got both versions of the game (back in 2009) I immediately noticed that the devs had changed the bridge in the later PAL version for some reason.
It was probably to save memory by reducing the number of polygons? But to be honest, I still don't know why they changed the bridge.
You can see in the Preview version that Agro canters across the bridge much faster than the later versions which take a lot more time to cross. Why they slowed Agro down is another mystery.










