Uploaded April 2021 | Updated September 2026, 3 weeks ago
First off, this is my first legit review, though I would put more effort into my channel since some people actually care about it I guess
Anyways, this is a very vibrant level with awesome designs and a very nice boss. It’s mostly well marked, except for maybe the 4th part, which was hard to read at first due to the black outlines covering a lot of the screen that looked like part of a block. The colors are also very nice, even though they wouldn’t work well together without color changes, which make them more interesting and make it blend together better. I usually don’t love levels with flashy colors and stuff, but this one did it well, with just enough power in the pulses and colors that it makes the level stand out, but doesn’t burn my eyes off (lol). Another nice touch is the custom icon for the second last (squished) part and the bossfight instead of just using the regular icon or ship gamemodes.
The gameplay in this level isn’t anything too out of the ordinary, but it is somewhat fun, considering most non-demons are not too interesting in the gameplay factor anyway.
Overall score: 9/10. Not an absolute masterpiece, but still quite an interesting and fun level that I think was thought over well and had some interesting ideas.
First off, this is my first legit review, though I would put more effort into my channel since some people actually care about it I guess
Anyways, this is a very vibrant level with awesome designs and a very nice boss. It’s mostly well marked, except for maybe the 4th part, which was hard to read at first due to the black outlines covering a lot of the screen that looked like part of a block. The colors are also very nice, even though they wouldn’t work well together without color changes, which make them more interesting and make it blend together better. I usually don’t love levels with flashy colors and stuff, but this one did it well, with just enough power in the pulses and colors that it makes the level stand out, but doesn’t burn my eyes off (lol). Another nice touch is the custom icon for the second last (squished) part and the bossfight instead of just using the regular icon or ship gamemodes.
The gameplay in this level isn’t anything too out of the ordinary, but it is somewhat fun, considering most non-demons are not too interesting in the gameplay factor anyway.
Overall score: 9/10. Not an absolute masterpiece, but still quite an interesting and fun level that I think was thought over well and had some interesting ideas.










