Serious Sam Fusion 2017 - Render APIs Performance Comparison @megaman586
Serious Sam Fusion 2017 - Render APIs Performance Comparison  @megaman586
Uploaded March 2017 | Updated September 2026, 1 hour ago
In the couple of levels of the First Encounter HD. Timecodes here:

0:26 - DX11
2:36 - OpenGL
4:47 - Vulkan

MSI Afterburner works normal only in DX11 mode. In OpenGL mode, game starts to cover entire screen in one particle (like sparkle or fire), fucks up UI also, making game unplayable. In Vulkan Mode Afterburner just doesn't work at all so.. I decided to use only ingame FPS counter, which shows min and max frames with frametime also.

CPU: Intel i5-3470 on 3,20 GHz (Standard), 3,60 (Turbo-boost). Not overclocked.
Videocard: Gigabyte Model with 6 Gb of GDDR5 VRAM.
All performed within Windows 10.

Recorded with Nvidia ShadowPlay, all data about FPS, CPU, RAM Usage, etc. is from MSI Afterburner with Rivatuner Statistics Server.
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Serious Sam Fusion 2017 - Render API's Performance Comparison

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