Uploaded March 2026 | Updated September 2026, 3 weeks ago
As one of the few Sam 2 custom maps I have played I also think it's one of the best. Gameplay is through Pickurt's ReSomething Encounter mod so weapon & enemy behaviors are different here than what you would expect from default Sam 2.
Note that I have also played this map using default Sam 2 gameplay as well so the issues listed here I feel are justified for both. Speaking of, there's really only 2 things I dislike about this map.
1st has to do with enemy & item placement. I think there are way too many instances where supplies are put in locations that are hard to get to either because they're out of the way or enemies spawn in the way of being able to collect them. This is a problem that persists in various places throughout the entire map.
2nd is the boss. It has too much health. Like, Seriously, it takes 4~5 business days to kill that fool even if using the crossbow turrets and landing every shot.
I think the first issue is by far the more pressing of the two as it really does make what's otherwise a very beautiful and fun to play map an absolute pain in the dick sometimes. There are so many times where I just need ammo or want some health/armor to scrape by only to get body blocked by a bunch of Albinos and T-Mechs, like brother I need those supplies so I can kick your ass, gtfo the way.
Thanks again for watching and as always, stay Serious!
Haunted Place by Vytautas Wytas Jurkus - 42amsterdam.net/samforum/downloads.php?do=cat&id=33
ReSomething Encounter by Pickurt - steamcommunity.com/sharedfiles/filedetails/?id=3118557908
As one of the few Sam 2 custom maps I have played I also think it's one of the best. Gameplay is through Pickurt's ReSomething Encounter mod so weapon & enemy behaviors are different here than what you would expect from default Sam 2.
Note that I have also played this map using default Sam 2 gameplay as well so the issues listed here I feel are justified for both. Speaking of, there's really only 2 things I dislike about this map.
1st has to do with enemy & item placement. I think there are way too many instances where supplies are put in locations that are hard to get to either because they're out of the way or enemies spawn in the way of being able to collect them. This is a problem that persists in various places throughout the entire map.
2nd is the boss. It has too much health. Like, Seriously, it takes 4~5 business days to kill that fool even if using the crossbow turrets and landing every shot.
I think the first issue is by far the more pressing of the two as it really does make what's otherwise a very beautiful and fun to play map an absolute pain in the dick sometimes. There are so many times where I just need ammo or want some health/armor to scrape by only to get body blocked by a bunch of Albinos and T-Mechs, like brother I need those supplies so I can kick your ass, gtfo the way.
Thanks again for watching and as always, stay Serious!
Haunted Place by Vytautas Wytas Jurkus - 42amsterdam.net/samforum/downloads.php?do=cat&id=33
ReSomething Encounter by Pickurt - steamcommunity.com/sharedfiles/filedetails/?id=3118557908










