GameMaker | Sequences Tutorial 8 - Rotation & Origin @GameMakerEngine | Uploaded June 2020 | Updated October 2024, 1 hour ago.
New in GameMaker Studio 2.3.0!
This tutorial covers rotation of assets in your sequence and how to change the origin.
Sequences helps developers and artists to easily create complex graphic effects in their games. These can include cutscenes and GUI-based manipulation of animations and audio, all of which can be positioned or context-triggered to occur anywhere within the game so anyone can achieve professional levels of polish to their games.
Topics Covered:
Adding assets
Stretching asset keys
Uniform scaling
Track visibility
Rotation parameter track
Changing values in the Track Panel
Transform modes
New in GameMaker Studio 2.3.0!
This tutorial covers rotation of assets in your sequence and how to change the origin.
Sequences helps developers and artists to easily create complex graphic effects in their games. These can include cutscenes and GUI-based manipulation of animations and audio, all of which can be positioned or context-triggered to occur anywhere within the game so anyone can achieve professional levels of polish to their games.
Topics Covered:
Adding assets
Stretching asset keys
Uniform scaling
Track visibility
Rotation parameter track
Changing values in the Track Panel
Transform modes