GameMaker | Sequences Tutorial 4 - The Dopesheet @GameMakerEngine | Uploaded June 2020 | Updated October 2024, 5 hours ago.
New in GameMaker Studio 2.3.0!
This tutorial covers the Dopesheet within the Sequence Editor and how to control playback of your sequence.
Sequences helps developers and artists to easily create complex graphic effects in their games. These can include cutscenes and GUI-based manipulation of animations and audio, all of which can be positioned or context-triggered to occur anywhere within the game so anyone can achieve professional levels of polish to their games.
Topics Covered:
Timeline & Playhead
Animation speed
Playback
Looping
Length
Playback regions
Zooming
Asset keys
New in GameMaker Studio 2.3.0!
This tutorial covers the Dopesheet within the Sequence Editor and how to control playback of your sequence.
Sequences helps developers and artists to easily create complex graphic effects in their games. These can include cutscenes and GUI-based manipulation of animations and audio, all of which can be positioned or context-triggered to occur anywhere within the game so anyone can achieve professional levels of polish to their games.
Topics Covered:
Timeline & Playhead
Animation speed
Playback
Looping
Length
Playback regions
Zooming
Asset keys