Uploaded July 2026 | Updated September 2026, 4 hours ago
September 17: Thumb's doing much better, still the odd bit of pain here and there, but not restricting its use anymore. As for the next LP, still planning on it, however, I'm pretty busy nowadays, so recording isn't my top priority. When it's fully recorded, I'll give an update on the release date. Until then, I'm thinking up some more single episode series, like Grim Adventures, I can fill the void with. There's some old licensed PC games I have been wanting to record for years, so maybe I'll give one of those a shot if I can get them working. Or maybe it will be another PS2 game, the possibilities are endless.
July 27: Hey! So back at the beginning of the month I suffered an injury to my left thumb which has made using a controller less than ideal. I had just recorded the first episode of the next LP a day or so prior too. Still taking things easy right now, but I hope to be back soon. I don't think I'll be updating this description like past updates, since there won't be much to say.
As for the LP itself... For the past few series I have been upscaling the game to give a better viewing experience, unfortunately, this game's graphics do not play well with upscaling and so it is being played at native PS2 resolution like how I used to record. It doesn't affect much, but I wanted to let you know ahead of time.
Thanks for the continued support and I will see you in the next one!
September 17: Thumb's doing much better, still the odd bit of pain here and there, but not restricting its use anymore. As for the next LP, still planning on it, however, I'm pretty busy nowadays, so recording isn't my top priority. When it's fully recorded, I'll give an update on the release date. Until then, I'm thinking up some more single episode series, like Grim Adventures, I can fill the void with. There's some old licensed PC games I have been wanting to record for years, so maybe I'll give one of those a shot if I can get them working. Or maybe it will be another PS2 game, the possibilities are endless.
July 27: Hey! So back at the beginning of the month I suffered an injury to my left thumb which has made using a controller less than ideal. I had just recorded the first episode of the next LP a day or so prior too. Still taking things easy right now, but I hope to be back soon. I don't think I'll be updating this description like past updates, since there won't be much to say.
As for the LP itself... For the past few series I have been upscaling the game to give a better viewing experience, unfortunately, this game's graphics do not play well with upscaling and so it is being played at native PS2 resolution like how I used to record. It doesn't affect much, but I wanted to let you know ahead of time.
Thanks for the continued support and I will see you in the next one!


![Ed, Edd n Eddy: The Mis-Edventures (PS2/GCN/Xbox/PC) - Lv. 6: Ed Marks the Spot, Part 2 [FINAL BOSS]
No Commentary | Only one more piece of the map to go, and its in the hands—er, mouth—of Rolfs goat, Victor. The Eds will have to dance with the goat to grab the final piece and totally, absolutely, one-hundred-percent be lead to jawbreakers. Nothing nefarious. No way. ...Does anyone else hear kiss sounds?
This is not the finale! There is still a bonus level left to complete. Look out for that on the 24th!
Part 1 ► https://youtu.be/eNkpk2Z8BRw
Credits ► Goes live after the bonus level (on Jub2nd because of copyright)
Eddy is cooking up another set of schemes (okay, he uses a different word but I dont want to get demonitized) to buy jawbreakers, and of course he is roping in Ed and Double D to help him. The plans? Make snow cones and sell them, crash a birthday party, and so many more hijinks-ensuing adventures, mis-edventures, that is.
Ed, Edd n Eddy: The Mis-Edventures was released on the PlayStation 2, GameCube, Xbox, and PC, with another version released on the Game Boy Advance. Ill be playing the PS2 version.
Contents:
00:00: Level 6
07:18: Final Boss, Cutscene
07:29: Final Boss, Failed Attempt
10:24: Final Boss, Good Attempt
Subscribe to the channel ► https://www.youtube.com/Jubronic Ed, Edd n Eddy: The Mis-Edventures (PS2/GCN/Xbox/PC) - Lv. 6: Ed Marks the Spot, Part 2 [FINAL BOSS]](https://i.ytimg.com/vi/tRjvoUjQdHc/mqdefault.jpg)





![Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. Level 14: Operation: L.U.N.A.R.U.M.B.L.E. [FINAL BOSS]
No Commentary | Sector V has fallen for Fathers trap and through the use of the Amalgamator, he and the Delightful Children from Down the Lane have fused all the villains together to create one gi-hugic-super-mega villain, the Amalgamation. Activating the Moonbases Super-Secret Defensinization mode, the Moonbases Treehouses form together to create the Kids Next Doors own amaglma-whatchamacallit, the T.R.E.E.H.E.M.O.T.H.
Watch this episode UNCUT ► https://youtu.be/HyCoF2mnC2A
Level 15: Operation: C.R.E.D.I.T.S. ► https://youtu.be/l-lhQqcWo6w (Goes live at 4:30 PM ET)
Based off the 2002 cartoon, Codename: Kids Next Door: Operation V.I.D.E.O.G.A.M.E. follows the aftermath of all the Kids Next Doors greatest villains having escaped from the KND Arctic Base. With all the other operatives at the beach, Numbuh 86 orders Sector V to recapture the villains and take them to the extra-super-triple-maximum-security prison on the dark side of the moon.
Codename: Kids Next Door: Operation V.I.D.E.O.G.A.M.E. was released on PlayStation 2, GameCube (GCN), and Xbox. Ill be playing the PS2 version.
Alternate Title 1: Codename: Kids Next Door: Operation: VIDEOGAME - Level 14: Operation: LUNARUMBLE - Amalgamation Boss Fight [FINAL BOSS]
Alternate Title 2: Codename: Kids Next Door: Operation: VIDEO GAME - Level 14: Operation: LUNARUMBLE - Amalgamation Boss Fight [FINAL BOSS]
Contents
00:00 - Message
00:30 - The Amalgamation Boss Fight, First Attempt
06:02 - Bad Attempts
06:30 - The Amalgamation Boss Fight, Good Attempt
Subscribe to the channel ► https://www.youtube.com/Jubronic
Follow me on Twitter ► https://www.twitter.com/Jubronic Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. Level 14: Operation: L.U.N.A.R.U.M.B.L.E. [FINAL BOSS]](https://i.ytimg.com/vi/vl8TYFo1mwQ/mqdefault.jpg)

![Scooby-Doo and the Cyber Chase - Area 5: The Big City and Charlie the Robot Boss Battle [Full Level]
Its invincibility frames to the rescue on this episode of Cyber Chase as Shaggy makes his way through a trap-ridden city full of buildings that are even more so.
Based on the 2001 movie, Scooby-Doo and the Cyber Chase sees Shaggy, Scooby-Doo, and the rest of Mystery Incorporated as the stars of their very own video game, how groovy! Except a mysterious figure called the Phantom Virus appears announcing they have spread their evil virus, unleashing monsters throughout the game and preventing the gang from leaving. In order to break free from the Phantom Viruss hold, theyll have to split up: Fred and Daphne will look for a trap, Velma will track down the Phantom Virus, and Shaggy and Scooby will make their way through the games levels (in exchange for a box of Scooby Snax).
Scooby-Doo and the Cyber Chase was released on the original PlayStation, with another version released on the Game Boy Advance. Ill be playing the PS1 version.
Contents
00:00: Area 5, Level 1
00:42: Level 1, Failed Attempt
03:03: Level 1, Good Attempt
03:19: Exec. Decision
03:28: Level 1, Continued
10:16: Level 2
16:52: Getting Back
17:36: Level 2, Continued
19:09: Level 3 Robot Boss
20:10: Not Throwing Stuff at Him
21:25: Throwing Stuff at Him
Alternate Title ► Scooby-Doo and the Cyber Chase - Area 5: The Big City and Charlie the Funland Robot Boss Battle [Full Level] | With Commentary
Subscribe to the channel ► https://www.youtube.com/Jubronic Scooby-Doo and the Cyber Chase - Area 5: The Big City and Charlie the Robot Boss Battle [Full Level]](https://i.ytimg.com/vi/vzeZCk11pwQ/mqdefault.jpg)