Sense Of Speed In Racing Games @TheJakeMG
Sense Of Speed In Racing Games  @TheJakeMG
Uploaded August 2020 | Updated September 2026, 3 weeks ago
How is sense of speed created in a racing game? In this video, I try to explain how I think it's done for both arcade racers as well as simulations.

If you liked what you saw, consider subscribing!

If you didn't, tell me why! I'm always looking to improve.

Intro Song: Klasey Jones - Midnight Cruiser

Video Music by Sam Gellaitry -

The Gateway

take me back

want u 2

Games Shown:

SHIFT 2 UNLEASHED (Xbox 360)

Forza Horizon 4 (PC)

DRIVECLUB (PS4)

Project CARS 2 (PC)

Project CARS 3 (PC, Gameplay by MotoGamesTV - youtube.com/watch?v=2ricMZhacLk)

Assetto Corsa (PC)

The sim rig I featured in the video: reddit.com/r/simracing/comments/fxa24e/first_serious_sim_setup_tv_is_way_to_large_but
Sense Of Speed In Racing GamesHow Can Companies Preserve Racing Games?Ford Racing but if I crash, I move to the next gameI try to lap the Nurbürgring but if I hit a wall the video endsSome Project CARS 3 Thoughts...Why Gran Turismo 7 Being On PS4 Is A Good ThingWhy I Hate Gran Turismo 5The Famous Rapper Cycle - Forza Motorsport Reboot & FH5 Hot Wheels Expansion Reaction (w/Friends)My Favorite Mobile Racing GamesIm Starting to Get Skeptical About DIRT 5...Lets Talk DIRT 5...The Final Boss Of Racing Games (w/Jazative)
JakeMG |

Sense Of Speed In Racing Games

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER