Self-Made-Game: 2D Car Physics Simulation @JL2579
Self-Made-Game: 2D Car Physics Simulation  @JL2579
Uploaded December 2013 | Updated September 2026, 2 weeks ago
I created this game several years ago with absolutely zero coding experience.
I had to use a different recording program than usual for this, and therefore had some trouble.Sorry for the oversteering of the microphone, unintentionally had mic boost enabled during the recording.Also noticed that the sites of the screeen are cut off for some reason and there is for some reason footage missing at the cut points :/

This "simulation" obviously lacks of any gameplay or goal or detailed explanation on how its working, so I am trying to explain it here:
Controls:
============================================
You need a keyboard and a Xbox 360 Gamepad to steer the car. It might work with a different controller, but the keys and buttons might be messed up then, unfortunately you cannot set them.
start engine: Dpad up
throttle: right analog shoulder trigger
brake: left analoge shoulder trigger
clutch: to release, move right stick up
shift up: right shoulder button
shift down: left shoulder button
steering wheel: left stick
nitro: x button
handbrake: press right stick down
Keyboard controls
1: start timer to measure 0-100 km/h time (usefull to train clutch controll)
2: start timer to measure 0-200 km/h time
3: start timer to measure 0-300 km/h time
4: start timer to measure 0-330 km/h time ( usefull to train best timing for nitro)
b: = will measure the distance till full stop as soon as you hit the brake after pressing
(warning, when you cross the border of the map during the brake attempt, it will display bullshit ;)
c= toggle auto clutch ( with auto clutch you can shift gears by just releasing throttle a bit, but without you need to engage the clutch
a= toggle anti-wheel-lock-brake
s= toggle traction control
===================
Download: mediafire.com/?zr13gnqk0qkunbg
===============================
I created this using the so called Gamemaker: yoyogames.com/studio
Here is the original Gamemaker file if someone wants to mess with it:
mediafire.com/?klbrf1b0t6sq6h3
==================================
I used the Pacejka Tire Model
en.wikipedia.org/wiki/Hans_B._Pacejka

and the Runge-Kutta-Method
en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods

for this simulation!



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Music:
incompetech.com
youtube.com/user/teknoaxe/featured
youtube.com/user/MMMontageMusic/videos

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Self-Made-Game: 2D Car Physics Simulation

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