Uploaded April 2017 | Updated September 2026, 3 weeks ago
Note: This is technically a TAS but i didn't want to put TAS in the title because the most people would think that this is unhuman because it is a TAS, however this isn't, I only used the save state feature (no slowdowns) and so this is human. Of course this requires a quite unhuman consistency but everything in this can be done. It is basically a segmented walkthrough (with save states) "spliced" together by Mupen.
A really hard star but not too hard for an experienced player to beat it savestateless if he spends enough time on it. The hardest part of this was (by far actually lol) the fight.
Note: This is technically a TAS but i didn't want to put TAS in the title because the most people would think that this is unhuman because it is a TAS, however this isn't, I only used the save state feature (no slowdowns) and so this is human. Of course this requires a quite unhuman consistency but everything in this can be done. It is basically a segmented walkthrough (with save states) "spliced" together by Mupen.
A really hard star but not too hard for an experienced player to beat it savestateless if he spends enough time on it. The hardest part of this was (by far actually lol) the fight.
![[Theory TAS] Star Revenge 2: To The Moon - 12 Star - 10:02
not that optimized, sub 10 is possible. [Theory TAS] Star Revenge 2: To The Moon - 12 Star - 10:02](https://i.ytimg.com/vi/UjOA9s2Jiow/mqdefault.jpg)

![[Segmented] Alphabet Athletic - 100 Coins (+ Reds) [Star Revenge 0]
At first, this star might not seem to be really hard but it actually is quite difficult, i mainly decided to make this being a TAS because im lazy and its really frustrating. The hard thing is, the first koopa i kill in this TAS has such a dumb placement that it ran off an edge with a chance of like 90% just when i arrive there already, so getting his coin has like a chance of 1%. And as if this wasnt bad enough there is the fact that you can die almost everywhere and that you can miss coins everywhere to RNG and you have at most 3 backup coins that this level gives you, so yeah, its for sure harder than it looks, a lot harder that it looks. The star total of SR0 is 58 stars as of now, i will look if a 59th star could be possible, it might be. [Segmented] Alphabet Athletic - 100 Coins (+ Reds) [Star Revenge 0]](https://i.ytimg.com/vi/VEm4Yuxbk8s/mqdefault.jpg)


![[Segmented] Ztar Attack - Star 172 (Pre-set HOLP)
Huge thanks to sm64expert for finding all methods needed to make this star possible!
Note: Savestates were used.
For this, you need to first set the HOLP (Held objects last position) to these coordinates:
X 12839.89
Y=4591.96
Z 4111.30
You wanna do this in course 10. I didnt include this for this video because it is very difficult to do, instead I manually set the HOLP to these coordinates using STROOP. I dont exactly know how lenient the coordinates are but you definitely need to be VERY close to those.
After you set the HOLP you need to go to Valley of Dreams (the wing cap stage), there you need to press the switch to activate the wing cap, then you need to perform the hat in hand glitch, for that you go the wing cap box that I went to and have the second wing cap hit Mario while the animation of collecting the first one is happening.
Next you need to go to a bob-omb and grab it, make sure to face the direction that I faced when releasing the bob-omb, facing this direction is very easy due to parallel lakitu camera. You also have to release the bob-omb while the fuse timer is at an odd number, not an even, so since you cannot know the fuse timer without tools you will have a 50% chance of it working.
Next you need to enter the cave, the bob-omb will be there now, grab it as soon as it is about to explode and you will be pushed into the warp, simply warp back and hold forward, as soon as you hit the ground you need to press Z to avoid warping back (if you fail just warp back once more and try again).
Go onto the hill and make sure to manage your speed correctly to avoid clipping through the hill too early to die to the quicksand. While being at the part of the hill that I have been at you can jump and groundpound to eventually clip through the level border and fall into the wall down below, you should now be in the actual area of the level! Note that it can happen that after hitting the wall you will be pushed into the wrong direction and die, it should not happen too often though.
At last simply press B to make the bob-omb you stored become held normally again and throw it away, then you can finish the level just normally. [Segmented] Ztar Attack - Star 172 (Pre-set HOLP)](https://i.ytimg.com/vi/WY6DEs3AHIo/mqdefault.jpg)
![[Theory TAS] SM64: Ocarina of Time - Escape% in 4:26
Improved by nearly 2.5 minutes thanks to new strats. [Theory TAS] SM64: Ocarina of Time - Escape% in 4:26](https://i.ytimg.com/vi/WZz8H-R3Edo/mqdefault.jpg)

![[Segmented] Discolored Distored Madness - 2:185 [SR5.5]
Note: Savestates were used. [Segmented] Discolored Distored Madness - 2:185 [SR5.5]](https://i.ytimg.com/vi/XyPLkRfedAI/mqdefault.jpg)

![[Theory TAS] Star Revenge 6.5 - 1 Star - 3:27
not entirely perfect but quite nice :) [Theory TAS] Star Revenge 6.5 - 1 Star - 3:27](https://i.ytimg.com/vi/YbdlzZ97MkE/mqdefault.jpg)