Sector 666 - MAP11:Demonic  - UV Max @TheWolfgangGrimmer
Sector 666 - MAP11:Demonic  - UV Max  @TheWolfgangGrimmer
Uploaded September 2015 | Updated September 2026, 43 minutes ago
This finale is a gratuitous BFG mad dash which is all sorts of cathartic. Wasting two Spiderdemons and one Cyberdemon upfront in close quarters feels glorious, even if it's made way easier than it would normally be by the configuration of the fight. Even so, I wish those first two Cyberdemons were able to fire. This is a most irritating oversight.
Sector 666 - MAP11:Demonic  - UV MaxEverlong 3.2 Boss #68 Grand Dragon[DooM II] JP-CP 07: Confused ArenaDoom(DOS) E2M6:Halls of the Damned-Pistol start/UV MaxFF2(PS1)-Emperor & 100%(no Blood Swords)Doom II(DOS) MAP03:The Ga(u)ntlet-Pistol start/UV MaxEverlong 3.2 Boss #38 Light God LixandruNinja Gaiden(NES)-2/3NES Battletoads(USA) - Stage 2 - Wookie Hole - No DamageSector 666 - MAP02:Infested Base - UV MaxZelda(NES)-Ganon(Second Quest)The Plutonia Experiment - MAP02:Well of Souls - UV Max
Ghost7856 |

Sector 666 - MAP11:Demonic - UV Max

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER