Seaweed or Fish Animation Using Vertex Wave Shader Graph - Unity Tutorial @BinaryLunar
Seaweed or Fish Animation Using Vertex Wave Shader Graph - Unity Tutorial  @BinaryLunar
Uploaded May 2021 | Updated September 2026, 1 week ago
In this video, we will show how to create a seaweed or a fish animation using a vertex wave shader graph; in this project, we used an HDRP pipeline, which will also work on URP.
Download project files (Patrons only): patreon.com/BinaryLunar
This Shader Graph was provided by our friend: Andre Vazquez.

00:00 Intro
01:09 Scene setup
02:10 Creating sine wave nodes based on the Y axis
05:05 Adding time nodes
06:00 Creating wave mask
08:00 Adding depth wave nodes
09:45 Using the sine vertex wave concept to create seaweed and fish animation
10:34 Outro

Learn more about waves and vibrations: courses.lumenlearning.com/boundless-physics/chapter/waves

Models:
Seaweed: sketchfab.com/3d-models/claret-asset-base-seaweed-11a9d94b143346c899487ab34976cc9c
Fish: sketchfab.com/3d-models/betta-splendens-f4eeb7f50ad24873842bd954ad27d23b

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"Sappheiros - Fading" is under a Creative Commons license (CC BY 3.0) https://creativecommons.org/licenses/...
Music promoted by BreakingCopyright: youtu.be/uhqMKpppnpo
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Seaweed or Fish Animation Using Vertex Wave Shader Graph - Unity Tutorial

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