4shockblast | Scythe Map 08 UV-Max in 0:44 (4shockblast + GarrettChan) @4shockblast | Uploaded April 2023 | Updated October 2024, 1 hour ago.
Map name: Garden Base
Map author: Erik Alm
4shockblast:
Strafejump still seems not that useful to me, not much faster than the previous co-op time. But, it does help lure a lot of stuff out early for the BFG shots, and it's not clear that I would be useful if I was in the same place as Garrett since we would probably get in each other's way. My side is a bit sloppy at times, perhaps if I were faster, I could have time to pick up RL and help a bit in some parts too as I wait a bit at the end in this run.
GarrettChan:
A very confusing map to route around. I don't think we did the best for routing this map, but in the meantime this map has very annoying moving parts to route... I don't need to do any tricks, but I can definitely do better for the final few monsters to exit quicker.
Credits to GarrettChan for creating the videos with both perspectives. This is a reupload of the video from his channel: youtube.com/watch?v=-DlFWhJhsbQ
Map name: Garden Base
Map author: Erik Alm
4shockblast:
Strafejump still seems not that useful to me, not much faster than the previous co-op time. But, it does help lure a lot of stuff out early for the BFG shots, and it's not clear that I would be useful if I was in the same place as Garrett since we would probably get in each other's way. My side is a bit sloppy at times, perhaps if I were faster, I could have time to pick up RL and help a bit in some parts too as I wait a bit at the end in this run.
GarrettChan:
A very confusing map to route around. I don't think we did the best for routing this map, but in the meantime this map has very annoying moving parts to route... I don't need to do any tricks, but I can definitely do better for the final few monsters to exit quicker.
Credits to GarrettChan for creating the videos with both perspectives. This is a reupload of the video from his channel: youtube.com/watch?v=-DlFWhJhsbQ