Scythe Lazer Version 0.2 NEW! @PhoenixRisen7
Scythe Lazer Version 0.2 NEW!  @PhoenixRisen7
Uploaded March 2012 | Updated September 2026, 1 hour ago
*New* Version 0.2 of Scythe Lazer. Still in early form with temporary graphics, but this version includes:

- 2 layer parallax scrolling and a multi-layer starfield. Currently the level just repeats every 2 screens but it can be any size or design I want.

- Enemies can now fire at the player, includes homing projectiles and starbursts

- Built-in language to describe the alien waves. This is used to describe how the aliens move, when they shoot, what type of projectile they shoot etc. It will make it much easier for me to make the levels with this approach.

- more enemy types and their movement can now include acceleration/de-acceleration and curved paths

- Sprite-scaling built into alien wave language (only used once in this video on the large yellow circular enemy at the end)

- New ripple-missile weapon - looks much better in real life than it does appearing in the video.




Still to Do :

Collision detetcion not 100% yet, only 1 type of enemy can be shot - need to draw more death animations!

Please note : what you see is not the game - just me developing the engine. Still needs a flash of inspiration before it can become a proper game.
Scythe Lazer Version 0.2 NEW!Mirage - Educational Game Compilation - Amiga 500Online Match in Super Street Fighter 4 : Playing as Juri Vs DudleySuper Street Fighter 4 AE : Playing Online as Viper against RyuSSF4 : AE Online Ranked Match Juri (Me) Vs RyuHarry Salt - Platform Game - Map Editor and Secret Room *DEMO*Fighting Online as Ken against Sakura in Super Street Fighter 4 : AEIbuki Versus Juri (Me) Online Ranked Match Super Street Fighter 4RPI2DMD Display - Neo Geo GamesPostal -  Franz Ferdinand Take Me OutAlien Attack - Amiga 500Zarch and Cosy Loader for Amiga 500
Phoenix Risen |

Scythe Lazer Version 0.2 NEW!

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