Uploaded March 2026 | Updated September 2026, 4 hours ago
Control your entire color palette from a single value using Rive's data binding and custom converters.
In this tutorial, you'll learn how to bind color data values to objects in your scene, then use a custom converter script to automatically generate darkened and lightened variants — so changing one base color updates everything at once.
What's covered:
- Setting up a view model with color data values
- Binding colors to objects on stage
- Writing a custom lightness converter script using Rive's AI agent
- Creating darken and lighten converter instances with custom lightness offsets
Wiring it all together so one color change drives your full palette
Timestamps:
0:00 — Intro
0:22 — Setting up the view model and binding colors
1:02 — What converters are and when to use them
1:24 — Using the AI agent to generate a custom converter script
2:10 — Creating darken and lighten converter instances
2:47 — Applying converters to objects on stage
3:30 — Live demo: change one value, update the whole design
Control your entire color palette from a single value using Rive's data binding and custom converters.
In this tutorial, you'll learn how to bind color data values to objects in your scene, then use a custom converter script to automatically generate darkened and lightened variants — so changing one base color updates everything at once.
What's covered:
- Setting up a view model with color data values
- Binding colors to objects on stage
- Writing a custom lightness converter script using Rive's AI agent
- Creating darken and lighten converter instances with custom lightness offsets
Wiring it all together so one color change drives your full palette
Timestamps:
0:00 — Intro
0:22 — Setting up the view model and binding colors
1:02 — What converters are and when to use them
1:24 — Using the AI agent to generate a custom converter script
2:10 — Creating darken and lighten converter instances
2:47 — Applying converters to objects on stage
3:30 — Live demo: change one value, update the whole design










