SCRATCH & frame-based Metadata transcoding to OpenEXR @AssimilateSoftware
SCRATCH & frame-based Metadata transcoding to OpenEXR  @AssimilateSoftware
Uploaded June 2021 | Updated September 2026, 1 hour ago
In this tutorial we'll talk about how SCRATCH reads out frame-based metadata from the most common RAW formats and forwards that metadata into OpenEXR renders for VFX.
SCRATCH & frame-based Metadata transcoding to OpenEXRSCRATCH VR Stitching and Ambisonic AudioTall Poppy - Behind the Scenes by Stargate StudiosAssimilate Live FX: Whats New in v9.8SCRATCH v8: Balancing a shotSCRATCH: Project DatabaseProRes RAW explained - part 1Assimilate Live FX - Image-based Lighting: Patching a Lighting ConsoleAssimilate Live FX - Virtual Production: Projection Mapping with Unreal EngineLive Assist - managing recorded ClipsAssimilate Live FX - Image-based Lighting: Video FixturesSCRATCH v8.6 New Features Highlights
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SCRATCH & frame-based Metadata transcoding to OpenEXR

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