Uploaded April 2020 | Updated September 2026, 2 weeks ago
Starts playing when the player is in the vicinity of SCP-049.
Oh boy. SCP-049 can be anywhere (and everywhere) no matter where you go. He will pursue in the Light and Heavy Containment Zones. I don't know if he appears often in the Entrance Zone. I think the only way to slow him down is by closing the doors with either a keycard slot, a 4-digit passcode, or a hand scanner.
In my opinion, I think the ambience should fit with SCP-049's containment chamber.
- Credits
-- Mod created by Dark Confinement Mod Team
-- SCP: Containment Breach by Regalis and other programmers
Starts playing when the player is in the vicinity of SCP-049.
Oh boy. SCP-049 can be anywhere (and everywhere) no matter where you go. He will pursue in the Light and Heavy Containment Zones. I don't know if he appears often in the Entrance Zone. I think the only way to slow him down is by closing the doors with either a keycard slot, a 4-digit passcode, or a hand scanner.
In my opinion, I think the ambience should fit with SCP-049's containment chamber.
- Credits
-- Mod created by Dark Confinement Mod Team
-- SCP: Containment Breach by Regalis and other programmers










