Uploaded July 2018 | Updated September 2026, 12 hours ago
ReGAME uses games to relate research challenges to core curriculum - to cultivate a love of learning and curiosity for how the world works. Utilizing gamification and ‘extreme’ citizen science we aim to revolutionize 21st-century education by nurturing students creativity and intuition.
Janet Rafner and Charlotte Arene were working together on a stop-motion video to explain the concept and potential of ReGAME.
Read more on our website: scienceathome.org/education/regame
ReGAME uses games to relate research challenges to core curriculum - to cultivate a love of learning and curiosity for how the world works. Utilizing gamification and ‘extreme’ citizen science we aim to revolutionize 21st-century education by nurturing students creativity and intuition.
Janet Rafner and Charlotte Arene were working together on a stop-motion video to explain the concept and potential of ReGAME.
Read more on our website: scienceathome.org/education/regame










