@JRTombRaider
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JRTombRaider | [Saturn] Tomb Raider: Unfinished Business - Launch Trailer @JRTombRaider | Uploaded October 2023 | Updated October 2024, 3 hours ago.
Version 1.1 is out now! Please read the description before downloading.

After 27 years, Lara Croft has finally returned to the Sega Saturn, in Tomb Raider: Unfinished Business. This expansion to the original Tomb Raider was released exclusively for the PC back in 1998, with lead development by Phil Campbell. It brings Lara back to Egypt, where things will seem familiar at first, but are soon to get more and more mysterious. Lara then returns to where she originally left off, in a highly action-packed Atlantis, where a brutal battle with the last remaining mutants awaits her. Unfinished Business was well-received by fans in particular and is still considered a must-play game to this day. It was ported twice to the PlayStation 1, with the first attempt released in 2014.

A Saturn port was long overdue. I originally started development back in early 2022. Much like the PS1 ports, my Saturn port uses the original Tomb Raider engine. I admittedly had no insight into Saturn's hardware specifications, so I hardly knew what I was getting myself into. Data conversion actually did go pretty smoothly at first, until it was time to import level textures: memory limitations caused all levels to crash, except one. These limits were expected, given that the PS1 ports suffered the same during development. However, it turned out that memory was a much bigger problem on the Saturn, due to different memory management.

In order to prevent the memory from breaching, data had to be seriously optimized. Various tricks and techniques were invented and implemented by me over a long period of time, and proved to be quite successful. Unused meshes and animations were deleted, while duplicate meshes and animations were reused. Required pathfinding data that's used for vaulting enemies was forcefully removed, since none of the enemies in Unfinished Business can vault anyway. Two huge alternate rooms in one level were removed, with the difference being replicated in a much more efficient way. And then there were many, many more tricks applied. Eventually, I managed to make every level work without any noticeable compromises.

There's so much more to talk about, but for now I'll just say it has been such a fulfilling journey working on this project. A very special thank you to Retro dad, who has shown tremendous support and dedication this year, providing all the feedback I needed in order to make this a quality experience. Check out his awesome Sega channel here: @retrodadandmodernlad9857

Without further ado, I hope you enjoy Tomb Raider: Unfinished Business on the Sega Saturn!

*Key features*
- Three different regions: American (NTSC-U), European (PAL-E) and Japanese (NTSC-J)
- Separate expert edition: Atlantis levels first and inventory reset for Egypt levels, based on how it was originally intended by the developer
- Improved texture and SFX quality compared to the OG Saturn releases
- Restored and corrected SFX and sprites
- Correctly rotated/mirrored object textures
- Subdivided meshes (to reduce warping)
- Ability to perform the handstand
- Ambience (wind/heartbeat) tracks playing almost continuously (just like in the original)
- New artwork
- Extended credits (ported from the NTSC-J version and modified)
- Gym loading screen in the PAL version (ported from the NTSC-U version)
- Fixed crocodile distance damage bug
- Improved rendering for certain texture surfaces

*Current issues*
- [PAL] Fatal rendering issue at certain angles near walls. This issue most notably presents itself when getting close to the winged mutants and when getting hit by the boulder right before the third secret in "Return to Egypt".
- [ALL] Temporary corrupted textures after a static camera view is interrupted. To avoid this, don't press any buttons until the camera has refocused on Lara again.
- [ALL] The ambience track in the Atlantis levels might pause when a mutant explodes near you. Open and close the inventory to resume the audio.

*Credits*
Ported by...
JRTombRaider/RetroRaiderJohn: level/object/sound/sprite data conversion and optimization (done with custom-written tools), game executable patching, artwork design and conversion

With special thanks to...
- Retro dad and modern lad: extensive QA, suggestions and support
- RingsOfSaturn (RoS): rendering patch for improved surfaces and additional fullscreen fixes, visual QA and suggestions
- Spyros: artwork help
- Troye: gameplay testing and suggestions
- Cyblitzer: gameplay testing and suggestions
- SuiKazeRaider: Atlantean Stronghold crash fix (PC version)
- Dominik: object modification advice
- Arsunt: crocodile distance damage bug fix (PC version)
- Esppiral & paul_met: fullscreen patch and centering

Download: mega.nz/folder/zMwW3RyD#In5CPXY3up7gBNQhTZ4cAw
To Fenrir users: it is recommended to update to the latest firmware first, otherwise there will likely be CD track issues.

If you'd like to support me, feel free to donate through this donation link: https://shorturl.at/pvDKU
[Saturn] Tomb Raider: Unfinished Business - Launch TrailerTomb Raider III - Run The Gauntlet (E3 1998 Demo) Video CompilationTomb Raider III - Monkey Massacre[PSX] Tomb Raider 3 (Beta, 05-10-1998) - Cutscene Comparison: AntarcticaTomb Raider IV: The Last Revelation - Dreamcast Commercial (English Version)[PC] Tomb Raider 1 - Cutscene 4: Lara vs Natla (Extended Sega Saturn Ending)Tomb Raider II PS1 Beta (September 1997) - Floating IslandsTomb Raider II PS1 - Japanese Trial (SLPM 80168)Tomb Raider II (PS1) - Temple of Xian Beginning: Retail vs. Beta (side by side comparison)Tomb Raider II PS1 Beta (September 1997) - Temple of Xian: Spider Room[PSX] Tomb Raider II - E3 1997 (Full Demo)[Saturn] Tomb Raider II - Tibet E3 Demo (TR1 Engine Test #1)

[Saturn] Tomb Raider: Unfinished Business - Launch Trailer @JRTombRaider

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