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AL82 Retrogaming Longplays | Santa Claus Jr. Advance Longplay (Game Boy Advance) [4K] @AL82RetrogamingLongplays | Uploaded 9 months ago | Updated 5 hours ago
Game Info
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Developer: Neon Studios
Publisher: JoWooD Productions
Year of Release: 2002

Game Review & Impressions
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I was looking for inspiration for a suitable festive game to cover this holiday period, when I stumbled across this particular title. I remembered JoWooD created the Industry Giant games on PC back in the early 2000s, so I was curious to see what Santa Claus Jr. was like - was it be any good, or would it be mediocre gaming fodder left to lingering at the bottom of the Game Boy bargain bin?

As a matter of fact, I was very pleasantly surprised. Santa Claus Jr. Advance is a no-nonsense, simple platform game that's ideal for kids; it looks stunning, and the fact it contains so many levels means this would have made a great accompaniment for anyone receiving a Game Boy Advance in their Christmas stockings. The game is actually a sequel of sorts to Santa Claus Jr., which launched on the Game Boy Color only a year prior - the two games are similar conceptually, the Advance version is a massive step up in terms of graphics.

Story-wise, a wicked witch has turned Santa's toys into viscious monsters and it's up to young Nick to aid Santa in delivering presents to children scattered around each of the game's 36 levels. Each stage contains a set number of presents to deliver, and whilst I don't think it's mandatory to find all the children, completionists will probably enjoy scoring 100% in each area. It's great to see the designers include a series of tutorial levels to help explain the mechanics and controls to the player, and I'd recommend plaything through these before embarking on the main adventure.

Speaking of controls, the only real gripe I have is with the game is the double-jump mechanic. Because you need to release and depress the jump button to bounce higher on balloons and certain platforms, it's too easy to trigger the double-jump and waste star power used to power your abilities. It's just a little bit fiddly, which becomes more problematic in later levels where levels feature more hazards and are generally more maze-like.

This isn't a Mario-beater, but I enjoyed my time with the game. The graphics, colour palette and general gameplay reminded me of James Pond II: RoboCod, and I don't consider that a bad thing. If you're looking for family-frieldly platformer this Yuletide, Santa Claus Jr. Advance is worth a look.

Merry Christmas!

Chapters
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00:00:00 Title screen
00:00:30 Tutorials
00:03:46 Main game
01:19:03 Final boss & ending
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Santa Claus Jr. Advance Longplay (Game Boy Advance) [4K] @AL82RetrogamingLongplays

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