Uploaded February 2026 | Updated September 2026, 3 weeks ago
The least good one imo
Vs Super Cream is an absolute tragedy especially the further you go on difficulties. And god forbid you get the sunky emeralds.
This video covers a playthrough of Amy and Sally's endgame.
Get the full version here
The game is available in its entirety NOW
gamejolt.com/games/sallyexefn/562651
Try the game out, its miles better than EoT
The least good one imo
Vs Super Cream is an absolute tragedy especially the further you go on difficulties. And god forbid you get the sunky emeralds.
This video covers a playthrough of Amy and Sally's endgame.
Get the full version here
The game is available in its entirety NOW
gamejolt.com/games/sallyexefn/562651
Try the game out, its miles better than EoT









![Sonic Sunventure SHC 2025 Demo Playthrough
SHC is on and with it, loads of hacks to try. I was surprised by how little the distance between SAGE and SHC was, especially considering crossworlds releasing in between. But this at least gives me more to try.
This hack was very amusing with some design elements (especially scrap ruins 3) being an interesting concept.
Short, but sweet.
Download: https://www.shc.zone/entries/contest2025/1349
Hack By: Scrap Sorra
Featuring 7 acts of tightly designed platforming with fresh level art and colorful palettes, the definitive and final version of Sonic Sunventure is here to give it one last run in the spotlight.
As it stands, this is a completed experience but is far less than my intended vision for the project. I had to scrap the vast majority of the planned content due to personal issues and burnout, and I released this version out of a sense of both obligation and a desire to showcase the genuine improvements made since its last SHC appearance. Thats not to say that the scrapped content will never appear again, as I commonly reuse ideas for new projects.
For those that would want to continue where I left off, I have left the project as a public repository on Github, and for those curious about the cut content I made a video about it that also explains my reasonings for ending development.
Disclaimer: Content wise, this is the same as the last 2024 release. This version changes music and has some minor fixes for a more polished experience.
Known Issue: The game WONT save your settings in the options menu if you hover over the camera option and exit the menu. No clue why.
Controls:
A, B, C: Jump.
A, B, C (Air): Air Recurl, Gold Shield Ability.
Shields:
Blue Shield: Protects against electrical hazards, attracts rings.
Red Shield: Protects against fire hazards, takes two hits.
Silver Shield: Protects against metal hazards (all spikes, saws) and destroys certain enemies.
Gold Shield: Allows Sonic to perform the Homing Attack as seen in Sonic 3D Blast.
Mechanics:
Sonic is able to destroy breakable walls while airborn.
Changelog:
All levels have recieved level design and palette modifications, both minor and major.
Improved parallax scrolling in Green Hill.
Emerald Monitors replaced with a Chaos Emerald object (Sonic 2 8 Bit style), with only one placed in each Act of Green Hill and Scrap Ruins.
Minor art changes across the game and various changes to the music.
Future Bay in its entirety was cut. I got very angry while working on a revamp and shelved the whole zone. Whats left is accessible via level select.
Blue shield now attracts rings and the Gold shield now works like it did in Sonic 3D Blast (as the Gold Shield was originally intended to work).
The cringe (Sonic Mania) palette has been replaced with a new palette. I shouldnt have included it or labeled it as that, as my intent was rife with misinterpretation (I dislike Manias palette for Sonic, not Sonic Mania as a whole).
The game now saves your selected options in SRAM (and the options menu has an actual background).
Sonic is able to air recurl at any time.
Updated title screen date and Sonic sprite.
Increased travel speed on Scrap Ruins 3s boss.
Fixed infamous collision issue during the Scrap Ruins 3 cutscene.
New easter egg hidden in Robotic Abyss Zone. Can you find it?
Song List:
Sega Jingle - Voice Line (Jojos Bizarre Adventure: Heritage for the Future) [added by ScrapSorra]
Title Screen - Title Screen (Socket) [by DeltaW]
Options/Continue - Time Trial (Socket) [by DeltaW]
Green Hill Act 1 - Grass Land Day (Burning Force) [by mrJoker]
Green Hill Act 2 - Grass Land Night (Burning Force) [by mrJoker]
Green Hill Act 3 - Emerald Forest (Socket) [by DeltaW]
Scrap Ruins Act 1 - Volcano Valley Act 1 (Sonic 3D Blast) [by DeltaW]
Scrap Ruins Act 2 - Volcano Valley Act 2 (Sonic 3D Blast) [by DeltaW]
Scrap Ruins Act 3 - Rusty Ruins Zone Act 2 (Sonic 3D Blast) [by DeltaW]
Robotic Ruin Zone - Big Water (Ecco: The Tides of Time) [by TheInvisibleSun]
Boss - Boss 2 (Sonic 3D Blast) [by DeltaW]
Final Boss - Final Boss (Socket) [by DeltaW]
Act Clear - Level Clear (Socket) [by DeltaW]
Boss Clear - Level Clear (Gunstar Heroes) [by ProjectFM]
Ending - Tribute (Knuckles Chaotix) [by DeltaW]
Speed Shoes - Speed Up (Sonic CD - US) [by mrJoker]
Invincibility - Surging Power (Knuckles Chaotix) [by DeltaW]
Game Over - Game Over (Whip Rush) [by ProjectFM]
Extra Life - Stage Clear (Burning Force) [by DeltaW]
Sound Test 89 (Special Stage) - Special Zone 1 - Lights (Socket) [by DeltaW]
Sound Test 8C (Boss) - Boss Theme (Socket) [by DeltaW]
Sound Test 98 - Password (Shura no Mon) [by DeltaW]
Sound Test 99 - Toxic Landfill (Wario Land 4) [by DeltaW] Sonic Sunventure SHC 2025 Demo Playthrough](https://i.ytimg.com/vi/QRRD26_-tN4/mqdefault.jpg)
